DP9-9996
Back Cover Blurb
Welcome to the 62nd century and the world of Terra Nova. Colonized by humans, left to fend for itself, and divided between two rival superpowers, recent events have brought this formerly united planet once more to the brink of war. The harsh battlefields of Terra Nova are home to a new type of fighting machine: the 15 foot tall war walkers called Heavy Gears. Filling a role between tanks and infantry, it has radically altered the face of warfare. The battle for Terra Nova has begun. Will you fight for honor, for pride, or for the land to call your own?
Heavy Gear Blitz - Locked & Loaded includes revised, streamlined miniature wargaming rules, with plentiful rule examples. Faster to learn, faster to play. Also included within this book:
• An introduction to the world of Terra Nova.
• 4-page color map section covering all of Terra Nova.
• A scenario generator that encourages tactical victory conditions, designed to work well with leagues and tournaments, including basic campaign rules.
• Comprehensive Field Guides for the Northern Guard, Southern MILICIA, Peace River Defense Force, and Port Arthur Korps, along with individual Member League armies and the Leagueless to support you in building your forces.
• Regiments of Note listings covering the more interesting and unique regiments of Terra Nova.
• Timeline covering from before the Interpolar War to the formation of the Westaphalia Cabinet and the Black Talons.
• 6-page color miniature gallery including an assembly & painting guide.
• 90+ datacards, covering all the standard vehicles used in the Field Guides.
Table of Contents
The World of Heavy Gear Welcome to the World of Heavy Gear The Planet of Terra Nova The North The South The Badlands The Northern Hemisphere: Azimuthal Equidistant Projection The Complete Map of Terra Nova: TN 1933 / AD 6129 The Southern Hemisphere: Azimuthal Equidistant Projection The Weapons of War Rules of Engagement Core Concepts Models, Characteristics and Skills Game Overview The Game Round Blitz dice Game Rules Movement Types and Moving Movement Modes Terrain and Movement Model Actions Combat Lock and Active Lock Concealment Cover Arcs of Attack Ranged Attacks Indirect Attacks Thrown and Placed Weapons Rate of Fire Attacks Ammunition Tracking Ranged Defense Crossfire Melee Combat Damage Special Actions Combined Models Infantry Transports Communication Events Command Points Scenarios Step 1: Building an Army Priority Levels Step 2: Setting Up The Table Table Effects Unusual Events Terrain Setup Step 3: Deployment Zones Option: Morale Step 4: Mission Generation Standard Objectives Defensive Objectives Offensive Objectives Step 5: Choose Support Options Step 6: Deployment Step 7: Battle! Step 8: Victory Conditions Multi-Player Games Leagues and Tournaments Campaigns Sample Army Lists The North: Hammers of Faith The Confederated Northern City-States Military History of The North The War of the Alliance Northern Doctrine Northern Arms and Equipment Awards & Honors The Northern Guard The Norlight Armed Forces The United Mercantile Federation Army The Western Frontier Protectorate Army Northern Combat Groups General Purpose Squad Recon Squad Strike Squad Fire Support Squad Dragoon Squad Ranger Squad Airborne Squad Strider Squad Heavy Tank Squad Light Tank Squad Infantry Platoon Field Gun Section Cavalry Squad Northern Regiments of Note Gold Dawn Nova Redriders The Blue Angels The Roving Guns Thunderbolts Cat’S Paws Fort William Roughriders Djakarta Point Rock Dragons The South: Swords of Pride The Allied Southern Territories Military History of The South The War of The Alliance Awards and Honors Southern Doctrine Southern Arms And Equipment The Southern Republican Army The Milicia The Humanist Alliance Protection Force The Eastern Sun Emirates Guard Southern Combat Groups General Purpose Cadre Recon Cadre Strike Cadre Fire Support Cadre Mp Cadre Paratroop Cadre Opsec Cadre Strider Cadre Tank Cadre Cavalry Patrol Infantry Platoon Field Gun Section Southern Regiments of Note Légion Noire Ethereal Guard The Special Intervention Unit The Silver Vipers The Skyhawks The Apes Les Étrangers Peace River: Shields of Freedom Peace River The History of the Peace River Defense Force PRDF Equipment PRDF and POC Field Guide PRDF and POC Special Rules Peace River Combat Groups General Purpose Squad Anti-Rover Squad Patrol Squad Strike Squad Fire Support Squad Special Forces Squad Light Tankstrider Squad Support Tankstrider Squad Cavalry Squad Infantry Section Specialist Infantry Teams Peace River Regiments of Note Combined Task Force Regiments The Paladins The Spirit Warriors The Leagueless: Arrows of Rebellion The Leagueless The Leagueless Field Guide General Options & Skills For All Groups Standard Group Support Group Scout Group Model Types Leagueless Groups of Note The Koreshi [Sand Riders] Other Leagueless Groups Port Arthur Korps: Armor of Hope The Port Arthur Korps The History of Port Arthur Pak Equipment Pak Field Guide Grel Instability Port Arthur Korps Combat Groups General Purpose Squad Support Squad Light Hovertank Squad Heavy Hovertank Squad Infantry Platoon Hover Cavalry Patrol Heavy Gear Arena Gallery Colour Schemes Preparation and Assembly Notes on Painting Tools Modelling and Painting Guide Gallery Resources Weapon Traits Weapon Tables Model Perks & Flaws Weapon Recognition Timeline Sands Of Blood Flight Of Shadows In-Game Reference Material Datacards Counters