DP9-9996

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Back Cover Blurb

Welcome to the 62nd century and the world of Terra Nova. Colonized by humans, left to fend for itself, and divided between two rival superpowers, recent events have brought this formerly united planet once more to the brink of war. The harsh battlefields of Terra Nova are home to a new type of fighting machine: the 15 foot tall war walkers called Heavy Gears. Filling a role between tanks and infantry, it has radically altered the face of warfare. The battle for Terra Nova has begun. Will you fight for honor, for pride, or for the land to call your own?

Heavy Gear Blitz - Locked & Loaded includes revised, streamlined miniature wargaming rules, with plentiful rule examples. Faster to learn, faster to play. Also included within this book:

• An introduction to the world of Terra Nova.

• 4-page color map section covering all of Terra Nova.

• A scenario generator that encourages tactical victory conditions, designed to work well with leagues and tournaments, including basic campaign rules.

• Comprehensive Field Guides for the Northern Guard, Southern MILICIA, Peace River Defense Force, and Port Arthur Korps, along with individual Member League armies and the Leagueless to support you in building your forces.

• Regiments of Note listings covering the more interesting and unique regiments of Terra Nova.

• Timeline covering from before the Interpolar War to the formation of the Westaphalia Cabinet and the Black Talons.

• 6-page color miniature gallery including an assembly & painting guide.

• 90+ datacards, covering all the standard vehicles used in the Field Guides.

Table of Contents

The World of Heavy Gear
  Welcome to the World of Heavy Gear 
  The Planet of Terra Nova 
  The North 
  The South 
  The Badlands 
  The Northern Hemisphere: Azimuthal Equidistant Projection 
  The Complete Map of Terra Nova: TN 1933 / AD 6129 
  The Southern Hemisphere: Azimuthal Equidistant Projection 
  The Weapons of War 
  
Rules of Engagement
  Core Concepts 
  Models, Characteristics and Skills 
  Game Overview 
  The Game Round 
  Blitz dice 
  Game Rules 
  Movement Types and Moving 
  Movement Modes
  Terrain and Movement
  Model Actions 
  Combat Lock and Active Lock
  Concealment 
  Cover 
  Arcs of Attack 
  Ranged Attacks 
  Indirect Attacks
  Thrown and Placed Weapons 
  Rate of Fire Attacks 
  Ammunition Tracking 
  Ranged Defense 
  Crossfire 
  Melee Combat 
  Damage
  Special Actions 
  Combined Models 
  Infantry
  Transports 
  Communication Events
  Command Points
  
Scenarios
  Step 1: Building an Army 
  Priority Levels 
  Step 2: Setting Up The Table 
  Table Effects 
  Unusual Events 
  Terrain Setup 
  Step 3: Deployment Zones 
  Option: Morale 
  Step 4: Mission Generation 
  Standard Objectives 
  Defensive Objectives 
  Offensive Objectives 
  Step 5: Choose Support Options 
  Step 6: Deployment 
  Step 7: Battle!  
  Step 8: Victory Conditions 
  Multi-Player Games 
  Leagues and Tournaments 
  Campaigns 
  Sample Army Lists 
  
The North: Hammers of Faith
  The Confederated Northern City-States
  Military History of The North 
  The War of the Alliance 
  Northern Doctrine 
  Northern Arms and Equipment 
  Awards & Honors 
  The Northern Guard
  The Norlight Armed Forces 
  The United Mercantile Federation Army 
  The Western Frontier Protectorate Army 
  
Northern Combat Groups
  General Purpose Squad 
  Recon Squad
  Strike Squad 
  Fire Support Squad 
  Dragoon Squad 
  Ranger Squad 
  Airborne Squad 
  Strider Squad
  Heavy Tank Squad 
  Light Tank Squad 
  Infantry Platoon 
  Field Gun Section
  Cavalry Squad 
  
Northern Regiments of Note
  Gold Dawn
  Nova Redriders 
  The Blue Angels 
  The Roving Guns 
  Thunderbolts 
  Cat’S Paws 
  Fort William Roughriders 
  Djakarta Point Rock Dragons
  
The South: Swords of Pride
  The Allied Southern Territories 
  Military History of The South 
  The War of The Alliance 
  Awards and Honors 
  Southern Doctrine 
  Southern Arms And Equipment
  The Southern Republican Army 
  The Milicia 
  The Humanist Alliance Protection Force 
  The Eastern Sun Emirates Guard 
  
Southern Combat Groups
  General Purpose Cadre 
  Recon Cadre 
  Strike Cadre 
  Fire Support Cadre
  Mp Cadre 
  Paratroop Cadre 
  Opsec Cadre 
  Strider Cadre 
  Tank Cadre 
  Cavalry Patrol 
  Infantry Platoon 
  Field Gun Section

Southern Regiments of Note
  Légion Noire 
  Ethereal Guard 
  The Special Intervention Unit 
  The Silver Vipers
  The Skyhawks 
  The Apes 
  Les Étrangers 
  
Peace River: Shields of Freedom
  Peace River 
  The History of the Peace River Defense Force 
  PRDF Equipment 
  PRDF and POC Field Guide 
  PRDF and POC Special Rules 
  
Peace River Combat Groups
  General Purpose Squad 
  Anti-Rover Squad 
  Patrol Squad 
  Strike Squad 
  Fire Support Squad 
  Special Forces Squad
  Light Tankstrider Squad 
  Support Tankstrider Squad 
  Cavalry Squad 
  Infantry Section 
  Specialist Infantry Teams 

Peace River Regiments of Note
  Combined Task Force Regiments 
  The Paladins 
  The Spirit Warriors 
  
The Leagueless: Arrows of Rebellion
  The Leagueless 
  The Leagueless Field Guide
  General Options & Skills For All Groups 
  Standard Group
  Support Group
  Scout Group 
  Model Types
  
Leagueless Groups of Note
  The Koreshi [Sand Riders] 
  Other Leagueless Groups 
  
Port Arthur Korps: Armor of Hope
  The Port Arthur Korps 
  The History of Port Arthur
  Pak Equipment
  Pak Field Guide 
  Grel Instability 
  
Port Arthur Korps Combat Groups
  General Purpose Squad 
  Support Squad 
  Light Hovertank Squad 
  Heavy Hovertank Squad 
  Infantry Platoon 
  Hover Cavalry Patrol 
  
Heavy Gear Arena
  Gallery 
  Colour Schemes 
  Preparation and Assembly 
  Notes on Painting 
  Tools 
  Modelling and Painting Guide 
  Gallery 
  
Resources
  Weapon Traits 
  Weapon Tables
  Model Perks & Flaws 
  Weapon Recognition 
  
Timeline
  Sands Of Blood 
  Flight Of Shadows 
  
In-Game Reference Material
  Datacards 
  Counters