DP9-996

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Back Cover Blurb

Welcome to the 62nd century and the world of Terra Nova. Colonized by humans, left to fend for itself, and divided between two rival superpowers, recent events have brought this once-united planet once more to the brink of war. The harsh battlefields or Terra Nova are home to a new type of fighting machine; the 15 foot tall war walkers called Heavy Gears. Filling a role between tanks and infantry, it has radically altered the face of warfare. The battle for Terra Nova has begun. Will you fight for honor, for pride, or for a land to call your own?

Heavy Gear Blitz contains almost everything you need to start playing, including:

• An introduction to the world of Terra Nova

• Revised, streamlined miniature wargaming rules. Faster to learn, faster to play.

• Basic Field Guides for the three major armies of Terra Nova, to guide you in building your forces.

• A Random scenario generator that covers a variety of terrain types, deployments, and victory conditions.

• 28 datacards, covering all the standard vehicles used in the Field Guides.

• An assortment of counters for tracking battle status of your army.

Table of Contents

CHAPTER 1: INTRODUCTION
  WELCOME TO HEAVY GEAR BLITZ
  
CHAPTER 2: THE WORLD OF HEAVY GEAR
  THE PLANET OF TERRA NOVA
  WEAPONS OF WAR

CHAPTER 3: BASIC RULES
  DICE AND DICE ROLLING
  DATACARDS
  BLITZ DICE

CHAPTER 4: THE GAME
  THE GAME
  THE COMBAT ROUND 
  ACTIONS
  SPECIAL ACTIONS
  MOVEMENT
  MOVEMENT MODES
  MULTIPLE MOVEMENT MODES 
  TERRAIN TYPE AND MP COST
  LINE OF SIGHT 
  DETECTION RATING
  AUTODETECTION
  ACTIVE DETECTION
  ATTACKS
  PHYSICAL ATTACKS 
  SPECIAL ATTACKS
  COMMAND POINTS
  DAMAGE
  DAMAGE EFFECTS
  DESTROYING BUILDINGS
  INFANTRY RULES 

CHAPTER 5: ELECTRONIC WARFARE
  ELECTRONIC WARFARE
  COMMUNICATIONS, ECM AND ECCM
  TARGET DESIGNATORS 
  STEALTH EFFECTS
  DRONES

CHAPTER 6: EQUIPMENT
  SUPPORT ASSETS
  AIR STRIKES
  OFF-BOARD ARTILLERY
  WEAPON TABLES
  WEAPON SPECIAL RULES
  AUXILIARY SYSTEMS
  ARMOR PERKS AND FLAWS
  PERKS AND FLAWS

CHAPTER 7: ADVANCED RULES
  MORALE
  PILOT EJECTION
  WALKER KNOCKDOWN
  MOS/MOF CAP.
  OPTIONAL ROF RULES
  OPTIONAL GRENADE RULES

CHAPTER 8: FIELD GUIDES
  ARMY STRUCTURE
  LEGACY UNITS
  NORTHERN GUARD FIELD GUIDE
  SOUTHERN MILICIA FIELD GUIDE
  PRDF FIELD GUIDE

CHAPTER 9: SCENARIOO
  RANDOM SCENARIO GENERATOR
  STEP 1: LOCATION AND TERRAIN TYPE
  STEP 2: WEATHER AND TIME OF DAY 
  STEP 3: DETERMINE MISSION
  AND GAME LENGTH
  STEP 4: DETERMINE TACTICAL STANCE 
  STEP 5: DETERMINE DEPLOYMENT
  LEAGUES AND TOURNAMENTS
  
CHAPTER 10: DATACARDS

CHAPTER 11: REFERENCES