DP9-996
Back Cover Blurb
Welcome to the 62nd century and the world of Terra Nova. Colonized by humans, left to fend for itself, and divided between two rival superpowers, recent events have brought this once-united planet once more to the brink of war. The harsh battlefields or Terra Nova are home to a new type of fighting machine; the 15 foot tall war walkers called Heavy Gears. Filling a role between tanks and infantry, it has radically altered the face of warfare. The battle for Terra Nova has begun. Will you fight for honor, for pride, or for a land to call your own?
Heavy Gear Blitz contains almost everything you need to start playing, including:
• An introduction to the world of Terra Nova
• Revised, streamlined miniature wargaming rules. Faster to learn, faster to play.
• Basic Field Guides for the three major armies of Terra Nova, to guide you in building your forces.
• A Random scenario generator that covers a variety of terrain types, deployments, and victory conditions.
• 28 datacards, covering all the standard vehicles used in the Field Guides.
• An assortment of counters for tracking battle status of your army.
Table of Contents
CHAPTER 1: INTRODUCTION WELCOME TO HEAVY GEAR BLITZ CHAPTER 2: THE WORLD OF HEAVY GEAR THE PLANET OF TERRA NOVA WEAPONS OF WAR CHAPTER 3: BASIC RULES DICE AND DICE ROLLING DATACARDS BLITZ DICE CHAPTER 4: THE GAME THE GAME THE COMBAT ROUND ACTIONS SPECIAL ACTIONS MOVEMENT MOVEMENT MODES MULTIPLE MOVEMENT MODES TERRAIN TYPE AND MP COST LINE OF SIGHT DETECTION RATING AUTODETECTION ACTIVE DETECTION ATTACKS PHYSICAL ATTACKS SPECIAL ATTACKS COMMAND POINTS DAMAGE DAMAGE EFFECTS DESTROYING BUILDINGS INFANTRY RULES CHAPTER 5: ELECTRONIC WARFARE ELECTRONIC WARFARE COMMUNICATIONS, ECM AND ECCM TARGET DESIGNATORS STEALTH EFFECTS DRONES CHAPTER 6: EQUIPMENT SUPPORT ASSETS AIR STRIKES OFF-BOARD ARTILLERY WEAPON TABLES WEAPON SPECIAL RULES AUXILIARY SYSTEMS ARMOR PERKS AND FLAWS PERKS AND FLAWS CHAPTER 7: ADVANCED RULES MORALE PILOT EJECTION WALKER KNOCKDOWN MOS/MOF CAP. OPTIONAL ROF RULES OPTIONAL GRENADE RULES CHAPTER 8: FIELD GUIDES ARMY STRUCTURE LEGACY UNITS NORTHERN GUARD FIELD GUIDE SOUTHERN MILICIA FIELD GUIDE PRDF FIELD GUIDE CHAPTER 9: SCENARIOO RANDOM SCENARIO GENERATOR STEP 1: LOCATION AND TERRAIN TYPE STEP 2: WEATHER AND TIME OF DAY STEP 3: DETERMINE MISSION AND GAME LENGTH STEP 4: DETERMINE TACTICAL STANCE STEP 5: DETERMINE DEPLOYMENT LEAGUES AND TOURNAMENTS CHAPTER 10: DATACARDS CHAPTER 11: REFERENCES