DP9-105
Back Cover Blurb
The noise in the arena was deafening, but Sebastian could barely hear it under the massive armor of his Gear. The King Cobra was moving at top speed, weaving back and forth between the blocks of ferroconcrete that dotted the arena floor. A rhythmic noise could be heard as bits of shrapnel from the near-misses of the Mad Dog’s missiles bounced on the Cobra’s tough alloy skin.
His opponent was moving uncharacteristically slowly, launching rockets after rockets in his direction like a death-crazed fountain. Sebastian‘s trained reflexes immediately saw an opening. He skidded the huge King Cobra sideways on its treads, suddenly bringing it around to present its most heavily armored face toward the foe. Incidentally, the motion brought its heavy main gun to bear in that direction as well.
The Mad Dog’s pilot had obviously not expected the heavy machine to pull such a daring move. It began firing all its weapons wildly, autocannon and machinegun rounds impacting all around the blue and orange Cobra but doing little damage.
Sebastian allowed himself a thin smile before he pressed the trigger.
The Duelist’s Handbook brings Heavy Gear players into the ritualized and violent world of mechanized dueling. The guardians of regimental honor, the stars of professional sports teams or the vicious gladiators of the underground, Duelists exemplify all the best and worst qualities of the Heavy Gear world. The Handbook examines the duties and lives of military, professional and underground duelists, and features new Gear and Mount models, dueling weapons, Perks and detailed rules for small scale tactical combat. Several prominent Duelists are also profiled, and details are provided on the Badlands city-state of Khayr ad-Din and its army — an ideal roleplaying setting for Duelists.
Table of Contents
CHAPTER 1: INTRODUCTION FICTION: DESTINY’S PRICE 1.1 HANDBOOK OVERVIEW 1.1.1 CONTENT 1.2 THE BASICS OF DUELING 1.3 TYPICAL DUEL TYPES 1.3.1 SKIRMISH MATCH 1.3.2 SHOOT-OUT 1.3.3 CLOSE SPARRING 1.3.4 STALKER-PREY DUELS 1.3.5 DEATH MATCH 1.4 MILITARY DUELS 1.4.1 KNOWING WHEN TO FIGHT 1.4.2 BATTLE CONDITIONS 1.4.3 HONOR MATCHES 1.5 SPORTING DUELS 1.5.1 COMBAT CONDITIONS 1.5.2 DUEL SPORTS 1.6 GLADIATORIAL DUELS 1.6.1 BATTLE CONDITIONS 1.6.2 GAMES OF BLOOD 1.7 ROLEPLAYING DUELS 1.7.1 ROLEPLAYING MILITARY DUELS 1.7.2 ROLEPLAYING SPORTING DUELS 1.7.3 ROLEPLAYING GLADIATORIAL DUELS 1.8 OTHER FORMS OF DUELING 1.8.1 RIPOSTE 1.8.2 THE CHALLENGE RING 1.8.3 THE STEEL SKILLET CHAPTER 2: DUELING FORMAT FICTION: PATH OF THE WARRIOR 2.1 MILITARY DUELS 2.1.1 GUARDIANS OF HONOR 2.1.2 ROLE OF A DUELIST 2.1.3 THE DELYON CODE 2.1.4 BEYOND THE REGIMENT 2.1.5 MILITARY DUELIST CREATION TIPS 2.1.6 CREATING REGIMENTAL TRADITIONS 2.2 THE WORLD OF PRO DUELING 2.2.1 PRO DUELING CIRCUIT 2.2.2 CONFEDERATE AND GLOBAL COMPETITIONS 2.2.3 THE PRO DUELIST 2.2.4 DUELING AGENTS 2.2.5 PROFESSIONAL SPORTS DUELIST CREATION TIPS 2.3 THE WORLD OF UNDERGROUND DUELING 2.3.1 THE LAW OF THE ARENA 2.3.2 BACKGROUND 2.3.3 UNDERGROUND CIRCUITS 2.3.4 GLADIATORIAL DUELISTS 2.3.5 MASTERS OF THE UNDERGROUND 2.3.6 GLADIATORIAL DUELIST CREATION TIPS 2.4 CAPRICIAN DUELIST SOCIETIES 2.4.1 CORPORATE PRIDE 2.4.2 CORP-SERF RIVALRIES 2.4.3 ALPHA LEVEL GLADIATORIAL COMBAT 2.4.4 CAPRICIAN DUELIST CREATION TIPS CHAPTER 3: KHAYR AD-DIN FICTION: COMFORT 3.1 OVERVIEW 3.1.1 BACKGROUND 3.2 CITY TOUR 3.2.1 TRANSRAIL COMPOUND 3.2.2 THE CORE 3.2.3 THE PIT 3.2.4 GHOST TOWN 3.2.5 THE HEAPS 3.3 THE POWERS THAT BE 3.3.1 THE SPIDER’S WEB 3.3.2 MOTHER SUPERIOR AND THE PRIESTHOOD 3.3.3 JARLSON FREELANCE 3.3.4 KHAYR AD-DIN ARMY 3.4 STOCK NPCS DRUG DEALER LAWGIVER DEPUTY PROFESSIONAL HOST STREET URCHIN TRASHER YOUNG DUELIST CHAPTER 4: TACTICAL COMBAT DUELING FICTION: GUARDIAN OF THE DEAD 4.1 INTRODUCTION 4.2 CHANGE OF SCALE 4.3 STACKING 4.4 THE SKIRMISH SCALE COMBAT TURN 4.4.1 INITIATIVE 4.4.2 MOVEMENT 4.4.3 ACTIONS 4.4.4 WEAPON FIRE MODIFICATIONS 4.5 TERRAIN 4.5.1 OBSCUREMENT 4.5.2 URBAN TERRAIN 4.5.3 BRIDGES 4.5.4 FIRESTARTING, SMOKE AND DESTROYING TERRAIN 4.5.5 CLIMBING AND FALLING 4.6 ADDITIONAL CONSIDERATIONS FOR DUELING 4.6.1 SPORTING ARMS 4.6.2 KILLING AN OPPONENT 4.6.3 DUELING TACTICAL SCENARIOS 4.7 THE DUELING SKILL 4.7.1 MACROMOVES MACROMOVE CONVERSION TABLE CHAPTER 5: DUELISTS AND THEIR MACHINES FICTION: ALL’S FAIR IN LOVE AND DUELING 5.1 FAME AND THE DUELIST 5.1.1 THE BEST OF THE BEST DAFNAE CORNICE AND HER CHEETAH YANG JOWNZ AND HIS BLACK MAMBA ALEXANDER TORVAS AND HIS BLACK ADDER EMILI ROYAL AND HER DARTJÄGER DUNKAN POLSON AND HIS STRIKE CHEETAH ADRIANNE BILS AND HER GLADIATOR GAITAN “LASH” ALANI AND HER JAGUAR TERESA “ROC” ORLOV AND HER BRUISER DUELING MOUNT KYLE SEITZ AND HIS MAYHEM DUELING MOUNT 5.2 THE DUELIST’S VEHICLE 5.2.1 OUTFITTING A DUELIST’S VEHICLE 5.3 DUELING WEAPONS 5.3.1 DUELING WEAPON CHARACTERISTICS 5.4 DUELING PERKS 5.5 DUELING VEHICLES PA-09 GLADIATOR OACS-10L/DL RAPIER IGUANA HACS-12MG-DL NEMESIS JAGUAR TYPE 27(D) “BRUISER” TYPE 119(D) “MAYHEM” CHAPTER 6: ANIMATED SERIES FICTION: ELECTRONIC HEROES 6.1 GLORY AND STEEL 6.1.1 BACKSTORY 6.2 CHARACTERS MARCUS STEVEN ROVER(TM) DIRX(TM) ZERVE(TM) SONJA BRIGGS(TM) KUSUNOKI TACHI(TM) GREL SOLDIER SEBASTIAN(TM) BUDD SQUIRE(TM) MAJOR DRAKE ALEXANDER WALLIS III(TM) YOJI KIRAKOWA(TM) RANK(TM) SERGE GARPENLOV(TM) GUNTHER GROONZ(TM) COLONEL MAGNILDA RIKA(TM) GRECO(TM) LIEUTENANT CREET(TM) 6.3 GEARS COMMAND HERO JÄGER “RED ROVER”(TM) BLITZ JÄGER “SWEET VENOM”(TM) DESERT JÄGER “CRUSH BUCKET”(TM) RATTLESNAKE “BONZAI BASHER”(TM) ARMORED JÄGER “BUZZ WOMP”(TM) KING COBRA “WARHAWK”(TM) GRIZZLY “KING OF STING”(TM) CHEETAH “PUNK-FU”(TM) “DROOLIN’ DUELIN’” MAD DOG(TM) JAGUAR “HAMMER”(TM) KODIAK “CRUNCH MUNCHER”(TM)