DP9-102

From Heavy Gear Wiki
Jump to navigation Jump to search


Back Cover Blurb

“Wha’ch’u want, littl’ man?” The GREL’s breath was as bad as his diction.

“I’m here to meet someone. A Major Bukharin. My name is Naed Stamens.” Major Ceritto, his handler, had said the Arthurian officer would be waiting for him.

“Go’on.” The Mordred signaled to the bunker-cum-bar and Naed went in.

He had only taken three steps when the blow caught him in the back of the neck. Stunned, he stumbled forward into the bar and the waiting arms of several Arthurian soldiers. They pinned his arms behind his back. He shook his head to clear his vision and came face to face with Major Eva Bukharin. She was holding a long, thin knife with several serrated protrusions.

“Now, Mister Stamens, you will answer some questions for me. I do not believe that Northern Intelligence wishes to be my friend. What is your true purpose here?” The torture implement caught the light. “Feel free to lie. I need the practice...”

The harsh world of Terra Nova was once the jewel in Earth’s colonial crown, but it was eventually abandoned and forced to fend for itself. The planet has thrived since then. Home to 250 million humans, this once marginal world is now home to diverse cultures and belligerent nations. The confederations that rule the hemispheres are poised on the verge of war, trapping the desertic Badlands in the middle. Intrigue and action blend across the world as a global conflict begins.

Life on Terra Nova is the major roleplaying sourcebook for the entire Heavy Gear game line. This Second Edition is completely revised and updated, including all new information for dedicated Heavy Gear fans. This must-have includes:

• A complete, updated history of humanity.

• Source material on North, South and the Badlands — including information on every city-state on the planet (over 80 in all).

• A complete source chapter on Port Arthur, the community built by abandoned Earth soldiers and housing 90,000 GREL supersoldiers.

• Tips and tools for creating roleplaying campaigns set in Port Arthur or elsewhere on Terra Nova.

• Game statistics for several important character types, including four classes of GREL supersoldiers: Jan leaders, Mordred shocktroopers, Minerva pilots, and Morgana commandos.

• Complete information on Terranovan culture, including sports, language, religion and intrigues.

Table of Contents

CHAPTER 1: INTRODUCTION 
  1.0 FIELD REPORT
  1.1 WELCOME TO THE NEW EARTH
  1.2 PLANETARY BASICS 
    1.2.1 TIME KEEPING 
    1.2.2 BASIC GEOGRAPHY 
    1.2.3 GEOLOGY
    1.2.4 HYDROGRAPHY
    1.2.5 TERRANOVAN LIFEFORMS 

CHAPTER 2: HISTORY OF HUMANITY 
  2.0 A MOMENT OF HESITATION
  2.1 HISTORICAL OVERVIEW 
  2.2 THE EVOLUTION OF EARTH 
  2.3 THE INFORMATION AGE
  2.4 THE SPACE AGE 
    2.4.1 INDUSTRIALIZING SPACE 
    2.4.2 THE MARTIAN REVOLT 
  2.5 THE ICE AGE
    2.5.1 THE EMIGRATION WARS 
    2.5.2 SPACE COLONIES
    2.5.3 TEMPORARY SOLUTIONS
    2.5.4 GREATER SAMARKAND 
    2.5.5 THE ARGO PROJECT 
    2.5.6 SOCIAL CHANGE 
    2.5.7 KIR ARYA AND THE PRIME KNIGHTS
    2.5.8 GATEWAYS TO THE STARS 
  2.6 THE SECOND RENAISSANCE 
    2.6.1 THE HUMAN CONCORDAT 
  2.7 THE INTERSTELLAR AGE
    2.7.1 THE EXPLORATION YEARS 
    2.7.2 TERRA NOVA
  2.8 COLONIZATION
  2.9 CAPRICE, THE GATE WORLD 
  2.10 THE OUTER COLONIES 
    2.10.1 THE ATLANTEAN WORLDS 
    2.10.2 THE UTOPIAN WORLDS 
  2.11 THE COLONIAL WARS 
  2.12 THE AGE OF ISOLATION 
    2.12.1 RECONSTRUCTION 
    2.12.2 THE RISE OF THE LEAGUES 
    2.12.3 THE MOVE TO CONFEDERATIONS 
    2.12.4 ST. VINCENT’S WAR 
    2.12.5 COLD WAR 
  2.13 EARTH RETAKES CAPRICE 
  2.14 THE WAR OF THE ALLIANCE
    2.14.1 THE DARKEST DAYS 
    2.14.2 TERRA NOVA FIGHTS BACK 
    2.14.3 THE TURNING POINT 
    2.14.4 VICTORY 
  2.15 THE POSTWAR PERIOD 
    2.15.1 DÉTENTE AND REBUILDING 
    2.15.2 RENEWED TENSION 
    2.15.3 DEATH IN SORRENTO
  2.16 ON THE BRINK 

CHAPTER 3: THE NORTH
  3.0 FUNERAL PYRE
  3.1 THE CONFEDERATED NORTHERN CITY-STATES 
    3.1.1 SOURCES OF CONFLICT
    3.1.2 PROMINENT NORTHERNERS 
  3.2 THE NORTHERN LIGHTS CONFEDERACY 
    3.2.1 THE NORLIGHT CONFEDERACY TODAY
    3.2.2 VALERIA-PORT AURORA
    3.2.3 INNSBRUCK 
    3.2.4 KENEMA
    3.2.5 LIVINGSTONE
    3.2.6 PETROPOLIS
    3.2.7 SORRENTO 
    3.2.8 EXETER
    3.2.9 FRANKLIN HARBOR 
    3.2.10 KOSSUTH 
    3.2.11 SESSHU 
    3.2.12 SKADI 
    3.2.13 SMOLENSK 
    3.2.14 YELE 
    3.2.15 ZAGAZIG
  3.3 THE UNITED MERCANTILE FEDERATION 
    3.3.1 BIRTH OF THE U.M.F 
    3.3.2 EXPANSIONISM
    3.3.3 DEALS WITH THE DOMINION 
    3.3.4 LYONNESSE 
    3.3.5 MARATHON
    3.3.6 RAPID CITY 
    3.3.7 ASHINGTON 
    3.3.8 BATON ROUGE 
    3.3.9 CANTERBURY 
    3.3.10 DJAKARTA POINT 
    3.3.11 MAINZ
    3.3.12 PIONEER 
    3.3.13 SWANSCOMBE
    3.3.14 ZAGREB
  3.4 THE WESTERN FRONTIER PROTECTORATE 
    3.4.1 WESTERN CLANS 
    3.4.2 FORT ARCHITECTURE
    3.4.3 FORT WILLIAM
    3.4.4 FORT HENRY
    3.4.5 FORT JAMES 
  3.5 CNCS BORDER TERRITORIES 
    3.5.1 MASSADA 
    3.5.2 WOUNDED KNEE
    3.5.3 RED SANDS 
    3.5.4 TIMMINS 

CHAPTER 4: THE SOUTH
  4.0 A NEW ASSIGNMENT
  4.1 THE ALLIED SOUTHERN TERRITORIES 
    4.1.1 THE SOUTHERN MILICIA 
    4.1.2 A FRAGILE HEGEMONY
    4.1.3 AST OFFICIALS
  4.2  THE SOUTHERN REPUBLIC 
    4.2.1 S.R.I.D. 
    4.2.2 LES TÉMOINS 
    4.2.3 THE DARK FOX
    4.2.4 PORT OASIS 
    4.2.5 MARABOU 
    4.2.6 SARAGOSSA 
    4.2.7 TIMBUKTU 
    4.2.8 ANKARA 
    4.2.9 AQUITAINE 
    4.2.10 ASHANTI 
    4.2.11 BETHANY
    4.2.12 INNSMOUTH 
    4.2.13 NEWTON 
    4.2.14 RÉUNION
    4.2.15 SIWA OASIS 
  4.3 THE MEKONG DOMINION
    4.3.1 IN THE NAME OF THE FOUNDERS
    4.3.2 MAJOR CORPORATIONS 
    4.3.3 THE PEACEKEEPERS 
    4.3.4 MEKONG CITY 
    4.3.5 HSI TSANG 
    4.3.6 LOYANG 
    4.3.7 OLDUVAI 
    4.3.8 YUNG AN 
    4.3.9 ATSI 
    4.3.10 NGORONGORO
  4.4 THE EASTERN SUN EMIRATES 
    4.4.1 THE RISE OF REVOLUTION 
    4.4.2 THE ROLE OF THE AST
    4.4.3 MEMORIES OF EARTH: HCS EASTERN SUN.
    4.4.4 STRATHCLYDE 
    4.4.5 CIMMARO 
    4.4.6 JAVARI 
    4.4.7 SKAVARA 
    4.4.8 SMYRNA 
    4.4.9 BASAL 
    4.4.10 BANGWEULEU 
    4.4.11 OKAVANGO 
  4.5 THE HUMANIST ALLIANCE
    4.5.1 OPERATION LONGNIGHT
    4.5.2 RELATIONS PORT ARTHUR & JAN MAYEN 
    4.5.3 HUMANIST INSIGHT AND AUTHORITY 
    4.5.4 PERTH 
    4.5.5 GARDENA 
    4.5.6 THEBES
    4.5.7 GROPIUS 
    4.5.8 OXFORD 
    4.5.9 RALEIGH 
    4.5.10 WHITE ROCK
  4.6 AST BORDER PROTECTORATES 
    4.6.1 AZOV
    4.6.2 NEW BAJA
    4.6.3 WESTPHALIA 

CHAPTER 5: THE BADLANDS 
  5.0 WEDDING DAY
  5.1 THE BADLANDS 
    5.1.1 DESERT DWELLERS
  5.2 INDEPENDENT CITY-STATES 
    5.2.1 ERECH & NINEVEH 
    5.2.2 JAN MAYEN
    5.2.3 NEW HUMAN REPUBLIC 
    5.2.4 ELAYU 
    5.2.5 MARIGOLD
    5.2.6 PEACE RIVER
    5.2.7 KHAYR AD-DIN 
  5.3 THE NEW COALITION
    5.3.1 PRINCE GABLE 
    5.3.2 LANCE POINT
    5.3.3 TEMPLE HEIGHTS
    5.3.4 FORT NEIL

CHAPTER 6: PORT ARTHUR SOURCEBOOK
  6.0 WHISPERS OF DISTANT EARTH 
  6.1 OVERVIEW 
    6.1.1 HISTORY
    6.1.2 THE POWERS THAT BE
    6.1.3 SOCIETY 
  6.2 CITY TOUR
    6.2.1 WESTERN BASIN BASE (WESTBASE) 
    6.2.2 THE CITY 
    6.2.3 PORT ARTHUR SECURITY ZONE
  6.4 YAKUT BROTHERHOOD 
  6.5 PERFECT FORM MOVEMENT

CHAPTER 7: TERRANOVAN LIVING 
  7.0 THE TRUTH IS IN HERE 
  7.1 CUSTOMS 
    7.1.1 FAMILY 
    7.1.2 RELIGION
    7.1.3 PREJUDICE 
    7.1.4 JUSTICE 
    7.1.5 HONOR 
    7.1.6 HOLIDAYS
  7.2 LIFESTYLE 
    7.2.1 LANGUAGE
    7.2.2 EDUCATION 
    7.2.3 RESIDENCE 
    7.2.4 RITES 
    7.2.5 TRAVEL
    7.2.6 COMMUNICATIONS 
    7.2.7 CLOTHING
    7.2.8 FOOD AND DRINK 
    7.2.9 AGE ON TERRA NOVA
    7.2.10 MEDICINE 
  7.3 MONEY AND CREDIT 
    7.3.1 MAJOR CURRENCIES
    7.3.2 OTHER FORMS OF CURRENCIES 
    7.3.3 DENOMINATIONS 
  7.4 ARTS AND ENTERTAINMENT 
    7.4.1 SPORTS 
    7.4.2 VIDEO AND TRIDEO
    7.4.3 LITERATURE 
    7.4.4 MUSIC 
    7.4.5 FINE ARTS
    7.4.6 ARCHITECTURE 

CHAPTER 8: GAMEMASTER RESOURCES
  8.0 BLOOD AND HONOR 
  8.1 CAMPAIGNING ON TERRA NOVA 
    8.1.1 PORT ARTHUR CAMPAIGNS
  8.2 STOCK NPCS AND PERSONALITIES

INDEX