DP9-043

From Heavy Gear Wiki
Jump to navigation Jump to search



Back Cover Blurb

The date is TN 1936, beginning of Summer season. A few hundred kilometers northeast of the Badlands city-state of Elayu, Rahnguard Oasis stands in the middle of an important caravan route and is coveted by both the Northern Guard and the Southern MILICIA as a potential supply point. With the increasing North-South tensions following the death of Northern religious leader Thor Hutchison and the trouble in the Humanist Alliance, polar forces slowly creep into the Badlands and secure their supply lines in preparation for an Interpolar War everyone knows is coming. It is but a matter of time before a skirmish becomes a casus belli for an all-out planetary conflict.

This box includes the complete Silhouette tactical rules, allowing even a beginner to learn in a matter of minutes the basic principles behind tactical wargaming. A complete campaign book guides the Players through the elementary steps to create exciting combat scenarios and even a complete campaign. Eleven sample scenarios are also included, which can be played individually or as part of a larger military campaign, the Battle for Rahnguard Oasis. Two Players Guides - one for the Northern Desert Sharks regiment and one for the Southern Azure Devils regiment - allow beginners to pick some pre-generated Gear squadrons or cadres, and start playing immediately.

Tactical Combat Rules - The Interpolar War Begins

Table of Contents

1.1 WELCOME TO TERRA NOVA
  1.1.1 EARTH AND ITS COLONIES 
  1.1.2 REGIONS OR TERRA NOVA 
  1.1.3 A HISTORY OF WARFARE
1.2 HEAVY GEARS 
  1.2.1 COCKPIT AND CONTROLS 
  1.2.2 CENTRAL PROCESSING UNIT 
  1.2.3 SENSOR SYSTEM
  1.2.4 POWERPLANT 
  1.2.5 TRANSMISSION 
  1.2.6 SECONDARY MOVEMENT SYSTEM 
  1.2.7 WEAPONS 
  1.2.8 ARMOR 
1.3 DICE AND DIE ROLLING 
1.4 RATINGS, SKILLS AND SKILL TESTS 
1.5 MARGIN OF SUCCESS/FAILURE 
1.6 COMBAT UNITS AND COMBAT GROUPS 
1.7 MAPBOARDS 
1.8 VEHICLE RECORD SHEET 
  1.8.1 CREW SKILLS 
  1.8.2 WEAPONS 
1.9 THE COMBAT ROUND 
1.10 NUMBER OF ACTIONS
1.11 MOVEMENT AND TERRAIN 
  1.11.1 COMBAT SPEED
  1.11.2 TOP SPEED
  1.11.3 MULTIPLE MOVEMENT SYSTEMS 
  1.11.4 TURNING 
  1.11.5 TERRAIN EFFECTS 
  1.11.6 STACKING 
1.12 LINE OF SIGHT & OBSCUREMENT 
  1.12.1 CONCEALMENT 
  1.12.2 DETECTION RATING
  1.12.3 ACTIVE SENSOR LOS 
  1.12.4 ECM AND ECCM EFFECTS   
  1.12.5 STEALTH EFFECTS 
  1.12.6 FIRING ARCS 
1.13 ATTACKS 
  1.13.1 ATTACKER MODIFIERS
  1.13.2 DEFENDER MODIFIERS
  1.13.3 PHYSICAL ATTACKS 
  1.13.4 EVASIVE MANEUVERS 
  1.13.5 CALLED SHOTS 
  1.13.6 INDIRECT FIRE 
  1.13.7 BURST FIRE 
  1.13.8 AREA EFFECT WEAPONS 
1.14 DAMAGE
  1.14.1 SYSTEMS DAMAGE 
  1.14.2 DAMAGE TO ARMOR
  1.14.3 DAMAGE TO ARMS
1.15 INFANTRY RULES 
  1.15.1 INFANTRY RECORD SHEET 
  1.15.2 MOVEMENT 
  1.15.3 SENSORS 
  1.15.4 INFANTRY ACTIONS 
  1.15.5 ATTACKS VERSUS INFANTRY 
  1.15.6 INFANTRY THREAT VALUE 
1.16 PERKS 
1.17 FLAWS 

  CHEETAH
  HUNTER 
  JAGUAR 
  GRIZZLY 
  IGUANA 
  JÄGER 
  BLACK MAMBA 
  SPITTING COBRA 
  BADGER APC 
  CAÏMAN APC
  INFANTRY RECORD SHEETS 

Tactical Campaign - Battle of Rahnguard

DP9-043b-cover.jpg

Table of Contents

2.1 CREATING TACTICAL SCENARIOS 
  2.1.1 STEP 1: PREPARING THE SCENARIO 
  2.1.2 STEP 2: MISSION DESIGN
  2.1.3 STEP 3: ASSIGN PRIORITIES
  2.1.4 STEP 4: SUBPLOTS
2.2 CAMPAIGN MAINTENANCE 
  2.2.1 REPAIRS
  2.2.2 RANKS AND PROMOTIONS 
2.3 THE BATTLE OF RAHNGUARD
  2.3.1 THE RAHNGUARD OASIS TACTICAL CAMPAIGN 
  2.3.2 VICTORY POINTS 
  2.3.3 AND THE WINNER IS… 
  2.3.4 REPAIRING DAMAGED VEHICLES 
2.4 SCENARIO 1: RAHNGUARD OASIS
2.5 SCENARIO 2: OPERATION SHROUD
2.6 SCENARIO 3: PLAIN ASSAULT 
2.7 SCENARIO 4: LIGHTNING WIPE OUT
2.8 SCENARIO 5: DEFIANCE
2.9 SCENARIO 6: RAID! 
2.10 SCENARIO 7: MIRACLE KNIGHTS 
2.11 SCENARIO 8: ROMA PLATEAU
2.12 SCENARIO 9: PARADE AND RIPOSTE
2.13 SCENARIO 10: BACK AGAINST THE WALL 
2.14 SCENARIO 11: SHOWDOWN 

Northern Player's Guide - The 31st Gear Regiment Desert Sharks

DP9-043c-cover.jpg

Table of Contents

3.1 WELCOME TO THE NORTHERN GUARD 
  3.1.1 FROM DIVISION TO BRIGADE
3.2 REGIMENTAL STRUCTURE 
  3.2.1 A FAMILY AWAY FROM HOME 
3.3 CAMPAIGN INTRODUCTION
  3.3.1 BATTLE FOR RAHNGUARD OASIS 
  3.3.2 SELECTING YOUR FORCES 
  3.3.3 DUELING OPTION 
3.4 BATTLE 1: RAHNGUARD OASIS
3.5 BATTLE 2: OPERATION SHROUD
3.6 BATTLE 3: PLAIN ASSAULT
3.7 BATTLE 4: LIGHTNING WIPE OUT
3.8 BATTLE 5: DEFIANCE
3.9 BATTLE 6: RAID!
3.10 BATTLE 7: MIRACLE KNIGHTS
3.11 BATTLE 8: ROMA PLATEAU 
3.12 BATTLE 9: PARADE AND RIPOSTE 
3.13 BATTLE 10: BACK AGAINST THE WALL 
3.14 BATTLE 11: SHOWDOWN
3.15 REGIMENT DESCRIPTION 
3.16 INFANTRY COMPANY 
3.17 GEAR COMPANIES DESCRIPTIONS 
3.18 GEAR SECTIONS DESCRIPTIONS 
3.19 GENERAL PURPOSE SQUADRON 
3.20 RECON SQUADRON 
3.21 STRIKE SQUADRON 
3.22 FIRE SUPPORT SQUADRON 
3.23 COMMANDO SQUADRON 
3.24 LIGHT BLITZ SQUADRON 
3.25 HEAVY BLITZ SQUADRON
3.26 CHEETAH
3.27 HUNTER 
3.28 GRIZZLY 
3.29 JAGUAR 
3.30 BADGER APC 

Southern Player's Guide - The 12th Gear Regiment Azure Devils

DP9-043d-cover.jpg

Table of Contents

4.1 WELCOME TO THE SOUTHERN MILICIA 
  4.1.1 FROM LEGION TO BRIGADE
4.2 REGIMENTAL STRUCTURE 
  4.2.1 A FAMILY AWAY FROM HOME 
4.3 CAMPAIGN INTRODUCTION
  4.3.1 BATTLE FOR RAHNGUARD OASIS 
  4.3.2 SELECTING YOUR FORCES 
  4.3.3 DUELING OPTION 
4.4 BATTLE 1: RAHNGUARD OASIS
4.5 BATTLE 2: OPERATION SHROUD
4.6 BATTLE 3: PLAIN ASSAULT
4.7 BATTLE 4: LIGHTNING WIPE OUT
4.8 BATTLE 5: DEFIANCE
4.9 BATTLE 6: RAID!
4.10 BATTLE 7: MIRACLE KNIGHTS
4.11 BATTLE 8: ROMA PLATEAU 
4.12 BATTLE 9: PARADE AND RIPOSTE 
4.13 BATTLE 10: BACK AGAINST THE WALL 
4.14 BATTLE 11: SHOWDOWN
4.15 REGIMENT DESCRIPTION 
4.16 INFANTRY COMPAGNIE 
4.17 GEAR COMPAGNIES DESCRIPTIONS 
4.18 GEAR SECTIONS DESCRIPTIONS 
4.19 GENERAL PURPOSE CADRE
4.20 RECON CADRE 
4.21 STRIKE CADRE 
4.22 FIRE SUPPORT CADRE 
4.23 COMMANDO CADRE 
4.24 LIGHT BLITZ CADRE 
4.25 HEAVY BLITZ CADRE 
4.26 IGUANA 
4.27 JÄGER 
4.28 SPITTING COBRA 
4.29 BLACK MAMBA 
4.30 CAÏMAN APC