DP9-040

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Back Cover Blurb

“Peace Officer! Don’t move!”

The suspect froze as he was ordered. His back was to Officer Donnely and he was wearing a baggy trench coat. Donnely’s P9 pistol was pointed squarely at him.

“Hands up! Turn around slowly.” While the suspect did so, Donnely reported in on her headset. “Intruder apprehended. Request pickup at my position.”

“Confirmed, officer Donnely,” came the patrol dispatch officer’s voice. “Keep the suspect where you are. Bulldogs are leaving the pound now.”

Donnely relaxed at the news that patrol cars would be at her side in mere minutes. She had this perp cold, but the BRF was known for its tricks. She could never be too careful.

“Freedom for the people,” he whispered.

It was only then she noticed the mad gleam in his eyes and the small deadman switch in his right hand. He let go.

Donnely didn’t even have time to scream.

Picking up where the Second Edition Heavy Gear Rulebook left off, the Paxton Gambit brings Heavy Gear fans back to Peace River, the Badlands’ most powerful city-state. In the last two cycles, the city and its corporate master Paxton Arms have been rocked by scandal, assassination and terrorism. Paxton is determined to secure itself before things get out of control and its enemies are desperate to strike a telling blow. Now, Eastern rebels and Northern diplomats have come to town to strike a secret deal. Enemies are coming out of the woodwork to ruin the negotiations and bring the whole city down with them. The only thing standing in their way is a small cadre of peace officers in over their heads…

The Paxton Gambit: Peace River Showdown is a complete roleplaying campaign supplement and mini-sourcebook suitable for beginning and experienced Heavy Gear Players. It includes:

• Additional background on Peace River and recent events;

• Detailed information on the Peace Officer Corps, including specialized equipment and vehicles;

• Maps of Peace River and cutaway diagrams of its structure;

• A complete roleplaying campaign, including nine linked scenarios;

• Game statistics for three Paxton Gears;

Table of Contents

CHAPTER 1: INTRODUCTION 
  1.1 CITIES ON THE EDGE
  1.1.1 CONTENTS 
    
CHAPTER 2: PEACE RIVER REVISITED 
  2.1 RECENT EVENTS IN PEACE RIVER 
    2.1.1 POLITICAL CLIMATE 
    2.1.2 EXTERNAL DEVELOPMENTS
    2.1.3 ECONOMIC SITUATION
  2.2 THE BADLANDS QUARTER 
    2.2.1 BACKGROUND 
    2.2.2 PLACES OF NOTE 
  2.3 PEACE RIVER MAPS
  2.4 PEACE OFFICER CORPS (POC) 
    2.4.1 OFFICE OF THE MARSHAL 
    2.4.2 PATROL DIVISION 
    2.4.3 CRIMINAL INVESTIGATION BUREAU (CIB) 
    2.4.4 CROWD PACIFICATION GROUP (CPG) 
    2.4.5 TACTICAL RESPONSE GROUP (TRG) 
    2.4.6 SPECIAL WEAPONS OPERATIONS SQUAD (SWOS) 
    2.4.7 PEACE OFFICER EQUIPMENT & VEHICLES 
    
CHAPTER 3: PAXTON GAMBIT CAMPAIGN
  3.1 INTRODUCTION 
    3.1.1 THE PLOT 
    3.1.2 THE PLAYERS 
    3.1.3 GAMEMASTER SUGGESTIONS 
    3.1.4 STRUCTURE 
  3.2 ACT 1, SCENARIO 1: OPPORTUNITY KNOCKS 
  3.3 ACT 1, SCENARIO 2: A LITTLE KNOWLEDGE
  3.4 ACT 1, SCENARIO 2: ENDINGS AND BEGINNINGS 
  3.5 ACT 2, SCENARIO 1: A LITTLE TRUTH 
  3.6 ACT 2, SCENARIO 2: VIVE LE SUD
  3.7 ACT 2, SCENARIO 3: CLOSER AND CLOSER
  3.8 ACT 3, SCENARIO 1: STRAIGHT FOR THE HEART
  3.8 ACT 3, SCENARIO 1: STRAIGHT FOR THE HEART
  3.9 ACT 3, SCENARIO 2: ALL’S FAIR IN LOVE AND WAR 
  3.10 ACT 3, SCENARIO 3: FINAL JUDGMENT 
  3.11 OUTCOMES 
    3.11.1 SUCCESS 
    3.11.2 FAILURE
    3.11.3 REPERCUSSIONS 
  3.12 HANDOUTS
    
CHAPTER 4: PAXTON COMBAT VEHICLES
  4.1 PA-01 WARRIOR 
  4.2 PA-04 WARRIOR IV 
  4.3 PA-POC-03 PIT BULL