DP9-036

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Back Cover Blurb

Taipan Arron Logan inserted the datachip into the reader slot that had silently opened on his previously featureless desk. He turned to face the large holoprojector set into a corner of his spacious office. The light dimmed as the windows autopolarized to filter out the rays of the sun.

The report was brief and to the point. The short film of orbital workers unloading shuttles and securing the supplies within the holds of a Southern long range ship matched the description he had received from his agent at the Port Oasis spaceport. He pondered the information for a moment.

“Your instructions, master?”

The shadowy figure had remained perfectly silent and still up to now, barely noticeable in a dark suit of conservative cut. Logan turned to face him.

“Ensure that the next launch encounters an... incident.” He smiled slightly. “Then let it known that we have an opening in the schedule of our own factory.”

After all, he though, why be satisfied with just the planet when one could sell to the whole system?

While the majority of the planet is bracing itself for what seems like an inevitable conflict, the Mekong Dominion is already engaging in all out warfare. Merchant princes send forth their delegations deep within the Dominion’s neighbors, entrenching themselves in the financial heartland of both enemies and allies. Deceit and trickery are seen simply as the cost of doing business. While the rest of the planet steels for the coming battles, the Dominion is making itself wealthy.

The viciousness of the jungle creatures is matched by the ruthlessness of the Dominion’s corporations. Survival of the fittest is not only a fact of life — it is policy. This sourcebook includes:

• A complete history of the league

• Information on the powerful Mekong corporations

• Details on the Dominion underworld

• Full writeups and maps for all seven Dominion city-states

• Sample campaign set-ups

• New equipment

Table of Contents

CHAPTER 1: INTRODUCTION 
  1.1 LAND OF THE DRAGONS 
    1.1.1 CONTENTS 

CHAPTER 2: LEAGUE OVERVIEW 
  2.1 GEOGRAPHY 
    2.1.1 THE MEKONG AND YUNG AN JUNGLES 
    2.1.2 WESTERN & EASTERN PLAINS
    2.1.3 MOUNTAIN RANGES 
  2.2 HISTORY OF THE LEAGUE
    2.2.1 THE TERRA NOVA CORPORATE FOUNDATION [TN 02]
    2.2.2 THE FIRST SETTLEMENTS [TN 08, 4758 AD] 
    2.2.3 GRAND EXODUS [TN 590, 5176 AD] 
    2.2.4 TERRA NOVA ON ITS OWN
    2.2.5 ERA OF STRIFE [TN 1531-1562, 5845-5867 AD]
    2.2.6 AGE OF ALLIANCE [TN 1681-1933, 5952-6132 AD] 
    2.2.7 MEKONG/ASHINGTON OFFENSIVE [TN 1913, 6118 AD] 
  2.3 ECONOMICS OF THE LEAGUE 
    2.3.1 THE MEKONG STOCK EXCHANGE 
    2.3.2 THE 1ST DOMINION BANK 
    2.3.3 DAILY TRADE 

CHAPTER 3: INTERNAL POLITICS 
  3.1 MERCANTILE OLIGARCHY 
    3.1.1 RUNNING THE ASSEMBLY
    3.1.2 THE DOMINION CIVIL SERVICE
    3.1.3 CITIZENSHIP
  3.2 MEKONG CORPORATIONS 
    3.2.1 INTERNATIONAL CONSUMER PRODUCTS 
    3.2.2 MEKONG DEVELOPMENT CORPORATION 
    3.2.3 MEKONG RAIL 
    3.2.4 KRELLAN FOODS 
    3.2.5 DOMINION MOTORWERKS 
  3.3 OTHER GROUPS OF INFLUENCE 
    3.3.1 PEACEKEEPERS 
    3.3.2 BRIGANDS 
    3.3.3 YAKUZA 
    3.3.4 THE MERCENARY GUILD

CHAPTER 4: MEKONG DOMINION FOREIGN AFFAIRS
  4.1 ALLIED SOUTHERN TERRITORIES 
    4.1.1 SOUTHERN REPUBLIC 
    4.1.2 EASTERN SUN EMIRATES
    4.1.3 HUMANIST ALLIANCE 
  4.2 CONFEDERATED NORTHERN CITY-STATES 
    4.2.1 NORTHERN LIGHTS CONFEDERACY
    4.2.2 UNITED MERCANTILE FEDERATION 
    4.2.3 WESTERN FRONTIER PROTECTORATE
  4.3 BADLANDS 
    4.3.1 PEACE RIVER
    4.3.2 PORT ARTHUR 

CHAPTER 5: REGIONS OF THE DOMINION 
  5.1 MEKONG DOMINION REGIONAL DEVELOPMENT 
  5.2 ATSI
  5.3 HSI TSANG
  5.4 LOYANG 
  5.5 MEKONG CITY 
  5.6 NGORONGORO 
  5.7 OLDUVAI 
  5.8 YUNG AN 
  5.9 REGIONS 
    5.9.1 AGRICULTURAL COMMUNES 
    5.9.2 CHUNG TANG
    5.9.3 MIRAT 

CHAPTER 6: CULTURE AND SOCIETY 
  6.1 NATIONAL CHARACTER 
  6.2 CUSTOMS 
    6.2.1 FAMILY GROUPINGS 
    6.2.2 RELIGION 
    6.2.3 PREJUDICE 
    6.2.4 JUSTICE 
  6.3  LIFESTYLE 
    6.3.1 EDUCATION 
    6.3.2 LANGUAGE 
    6.3.3 OUTLOOK
    6.3.4 RESIDENCE
    6.3.5 CLOTHING 
    6.3.6 FOOD AND DRINK 
  6.4 ARTS AND ENTERTAINMENT
    6.4.1 FINE ARTS
    6.4.2 TRIDEO
    6.4.3 LITERATURE 
    6.4.4 MUSIC & DANCE 
    6.4.5 ARCHITECTURE 
    6.4.2 SPORTS
  6.5 TECHNOLOGY 

CHAPTER 7: GAMEMASTER RESOURCES
  7.1 DESIGNING A DOMINION CHARACTER
    7.1.1 CONCEPT AND BACKGROUND 
    7.1.2 ATTRIBUTES AND SKILLS 
  7.2 EQUIPMENT 
    7.2.1 WEAPONS
    7.2.2 SPECIAL FORCES 
    7.2.3 BUSINESS & POLICE
  7.3 DOMINION CAMPAIGNS 
    7.3.1 PRODUCT TESTING 
    7.3.2 TWO BAGS FULL
    7.3.3 OUT ON YOUR OWN 
    7.3.4 HEART AND HOME 
    7.3.5 LOST TREASURES 
    7.3.6 VENTURE CAPITAL
  7.4 STOCK NPCS AND PERSONALITIES

CHAPTER 8: DOMINION CREATURES