DP9-032

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Back Cover Blurb

“This is for your own good.”

Peri didn’t believe it. The two Inquisitors, clad in starched black uniforms and flanked by armored protectors, seemed anything but helpful. She looked left and right, hoping for an escape route. It was no use, of course. They had cornered her on the observation deck of Perth’s great Bast Tower. Her only way out was an eighty- meter drop to the main canal below. Not an appealing option.

“You’ve made a mistake,” she said in order to gain time. “I’m a loyal citizen.”

“Perhaps, but illegal weapons were found in your home.”

“But we’re trying to fight off the Republicans, How can we do that without-“ The fast acting sedative dart silenced her almost immediately.

“She is working with others,” the first Inquisitor said. “Do you think she will protect them?”

“Maybe at first, but I’m sure she will see the error of her ways. Eventually.”

A utopia built on the principles of rational science and the common good, the Humanist Alliance has stood almost unchanged for 350 cycles. The vision its enlightened founder Yuri Gropius still guides it today. Dark shadows lurk within this bright land, however. Social harmony depends on all citizens doing their part and powerful state institutions maintain unity. Personal freedom is fleeting; seemingly innocent quirks can easily be labeled deviant and result in reeducation. Hypnosis, drugs and other mind-control techniques routinely regulate the population. The situation is made far worse by the Alliance’s domination by the Southern Republic. This insular society is ready to crack.

The Humanist Alliance Leaguebook gives Heavy Gear roleplayers and Gamemasters everything they need to set scenarios in this dark utopia. The sourcebook includes:

• A complete history of the league

• Details on resistance movements

• Information on HIRA, the secretive Humanist espionage service

• Full writeups and maps on all seven Humanist city-states

• Sample campaign set-ups

• New equipment

Table of Contents

CHAPTER 1: INTRODUCTION 
  1.1 LAND OF THE PHILOSOPHER KINGS
    1.1.1 CONTENTS 
	
CHAPTER 2: LEAGUE OVERVIEW 
  2.1 GEOGRAPHY 
    2.1.1 ESPERANCE BASIN AND PACIFICA RANGE 
    2.1.2 TOBIAN PLAIN AND EMERALD BELT 
  2.2 HISTORY
    2.2.1 EARTH ABANDONS TERRA NOVA 
    2.2.2 CREATION AND GROWTH OF THE ALLIANCE 
    2.2.3 SOUTHERN WAR OF UNIFICATION 
    2.2.4 EARLY REPUBLICAN RULE 
    2.2.5 ST. VINCENT’S WAR
    2.2.6 WAR OF THE ALLIANCE 
    2.2.7 POST-WAR REBUILDING 
  2.3 ECONOMICS 
    2.3.1 INDUSTRY 
    2.3.2 AGRICULTURE 
    2.3.3 TRADE
    2.3.4 TOURISM 
	
CHAPTER 3: INTERNAL POLITICS 
  3.1 THE HUMANIST CASTE SYSTEM 
    3.1.1 COMMONERS 
    3.1.2 PROTECTORS 
    3.1.3 PRECEPTORS 
    3.1.4 HUMANISTS OF NOTE
  3.2 GOVERNMENT BODIES
    3.2.1 DEPARTMENT OF ADMINISTRATION 
    3.2.2 DEPARTMENT OF ECONOMICS 
    3.2.3 DEPARTMENT OF HEALTH AND MORALITY
    3.2.4 HUMANIST ALLIANCE PROTECTION FORCE 
    3.2.5 HUMANIST INSIGHT AND REGULATORY AUTHORITY
    3.2.6 IMMIGRATION AUTHORITY 
  3.3 OTHER GROUPS OF NOTE
    3.3.1 CULT OF GROPIUS 
    3.3.2 THE HEHLI 
    3.3.3 HYPOLITE’S FREE ALLIANCE MOVEMENT
	
CHAPTER 4: FOREIGN RELATIONS
  4.1 THE SOUTH 
    4.1.1 THE SOUTHERN REPUBLIC
    4.1.2 THE MEKONG DOMINION
    4.1.3 THE EASTERN SUN EMIRATES 
  4.2 THE NORTH 
    4.2.1 THE NORTHERN LIGHTS CONFEDERACY 
    4.2.2 THE UNITED MERCANTILE FEDERATION 
    4.2.3 THE WESTERN FRONTIER PROTECTORATE 
  4.3 THE BADLANDS 
    4.3.1 JAN MAYEN 
    4.3.2 PEACE RIVER 
    4.3.3 PORT ARTHUR AND NUCOAL 
    4.3.4 NEW BAJA 
	
CHAPTER 5: REGIONS OF THE ALLIANCE 
  5.1 HUMANIST REGIONAL DEVELOPMENT 
  5.2 GARDENA 
  5.3 GROPIUS 
  5.4 OXFORD
  5.5 PERTH 
  5.6 RALEIGH 
  5.7 THEBES 
  5.8 WHITE ROCK 
  5.9 RURAL AREAS AND SPECIAL SITES 
    5.9.1 SOUTHERN JUNGLES AND GRASSLANDS 
    5.9.2 PACIFICA RANGE 
    5.9.3 TOBIAN PLAIN
	
CHAPTER 6: CULTURE AND SOCIETY 
  6.1 NATIONAL CHARACTER 
    6.1.1 CULTURE OF THE ALLIANCE 
  6.2 CUSTOMS 
    6.2.1 FAMILY 
    6.2.2 PREJUDICE
    6.2.3 RELIGION 
    6.2.4 JUSTICE 
  6.3 LIFESTYLE 
    6.3.1 LANGUAGE 
    6.3.2 LOWER EDUCATION 
    6.3.3 RESIDENCE
    6.3.4 RITES
    6.3.5 CLOTHING
    6.3.6 FOOD AND DRINK 
  6.4 ARTS AND ENTERTAINMENT
    6.4.1 CASTE ENTERTAINMENT PREFERENCES
    6.4.2 ARCHITECTURE 
  6.5 TECHNOLOGY 
	
CHAPTER 7: GAMEMASTER RESOURCES
  7.1 DESIGNING A HUMANIST CHARACTER 
    7.1.1 CONCEPT, BACKGROUND AND SUBPLOTS
    7.1.2 ATTRIBUTES AND SKILLS
  7.2 EQUIPMENT 
    7.2.1 WEAPONS 
    7.2.2 COMMONER EQUIPMENT
    7.2.3 SECURITY EQUIPMENT 
  7.3 HUMANIST CAMPAIGNS 
    7.3.1 CLOAK AND SFIKA
    7.3.2 FIRST CONTACT
    7.3.3 STRANGERS IN A STRANGE LAND 
    7.3.4 SECRET FACTIONS
    7.3.5 KEEP ON THE BORDERLANDS 
    7.3.6 PROTECT AND SERVE
  7.4 STOCK NPCS AND PERSONALITIES 
	
CHAPTER 8: HUMANIST CREATURES