DP9-031

From Heavy Gear Wiki
Jump to navigation Jump to search


Back Cover Blurb

“This is a serious problem.”

Ambassador Maya Landling sat back in the plush chair of her Port Oasis office. The digitally enhanced photographs on her desk clearly showed her friend and assistant Jeremy Tessier in a romantic interlude with a local girl identified as Reyna Kross. Even before her head of security said so, Maya knew well that Kross was in the employ of AST Lord Protector Jacques Molay — her most powerful political enemy. Maya took a breath before continuing. “Just what do you suggest?”

“Well,” began Yannick, her security chief, “we might be able to use this. If we can manage them both we could perhaps get information on Molay rather than the other way around. It will take some careful moves, however.”

“Too many of them, I’m afraid. We can’t take any unnecessary risks anymore.” Maya felt a pain rise in her chest; some would have called it remorse. “Deal with them both… and make it painless.”

The single-most powerful nation on Terra Nova, the Southern Republic holds the entire South in its iron grip. Massive military might, a gargantuan intelligence community and an ingrained culture of national supremacy all keep the Republic the master of the Allied Southern Territories and a real and present danger to the Northern leagues. But the so-called Land of Snakes remains dangerous even for loyal citizens. Centuries of intrigue and betrayal are finally catching up to the great league and its political system is choking on a web of lies.

The Southern Republic Leaguebook gives Heavy Gear roleplayers and Gamemasters everything they need to set their scenarios in this dangerous land. Among many other things, this sourcebook includes:

• A complete history of the Republic

• Details on the hidden world of the dreaded SRID and Témoins.

• Full write-ups (including maps) on all 12 Republican city-states

• Information on the deadly SPFI terrorists from Saragossa

• Sample Campaign set-ups

• New character archetypes

• New equipment

Table of Contents

CHAPTER 1: INTRODUCTION 
  1.1 LAND OF THE SNAKES 
    1.1.1 CONTENTS 
    
CHAPTER 2: LEAGUE OVERVIEW 
  2.1 GEOGRAPHY 
    2.1.1 SARAGOSSA AND THE GREAT SOUTHERN PLAIN 
    2.1.2 THE SOUTHERN ALPS 
    2.1.3 THE RÉUNION PLATEAU 
    2.1.4 LAKE ESPERANCE 
    2.1.5 INFRASTRUCTURE 
  2.2 HISTORY OF THE SOUTHERN REPUBLIC 
    2.2.1 FIRST UNIFICATION 
    2.2.2 THE EXPANSION OF THE REPUBLIC 
    2.2.3 FORMATION OF THE ALLIED SOUTHERN TERRITORIES 
    2.2.4 THE ST. VINCENT PLAGUE 
    2.2.5 PEACE, UNDERSTANDING AND UNREST
    2.2.6 THE JUDAS SYNDROME AND THE WAR OF THE ALLIANCE
    2.2.7 POST WAR PERIOD 
  2.3 ECONOMY 
    2.3.1 THE SEVIGNY ECONOMIC AND TAXATION SYSTEM
    2.3.2 EVERYDAY ECONOMICS 
    
CHAPTER 3: REPUBLICAN POLITICS
  3.1 POLITICAL STRUCTURE 
    3.1.1 INSIDE THE ESTATES GENERAL 
    3.1.2 THE MINISTRIES
    3.1.3 TRUE POWER 
    3.1.4 CURRENT INTRIGUES 
    3.1.5 PEOPLE OF NOTE 
  3.2 IMPORTANT GOVERNMENT INSTITUTIONS 
    3.2.1 THE REPUBLICAN ARMY PREFECT’S COUNCIL 
    3.2.2 THE ECONOMICS DIRECTORATE
    3.2.3 THE MINISTRY OF CULTURE 
    3.2.4 SOUTHERN REPUBLIC INTELLIGENCE DIRECTORATE 
    3.2.5 LES TÉMOINS 
  3.3 NON-GOVERNMENT GROUPS
    3.3.1 C. F. R. E. E
    3.3.2 SARAGOSSAN PEOPLE’S FRONT FOR INDEPENDENCE 
    3.3.3 THE ORDER OF THE FALCON 
    3.3.4 THE ROSTOV FAMILY 
    
CHAPTER 4: FOREIGN RELATIONS
  4.1 THE SOUTH 
    4.1.1 THE MEKONG DOMINION
    4.1.2 THE EASTERN SUN EMIRATES 
    4.1.3 THE HUMANIST ALLIANCE 
  4.2 THE NORTH 
    4.2.1 THE NORTHERN LIGHTS CONFEDERACY 
    4.2.2 THE UNITED MERCANTILE FEDERATION 
    4.2.3 THE WESTERN FRONTIER PROTECTORATE 
  4.3 THE BADLANDS 
    4.3.1 PEACE RIVER 
    4.3.2 PORT ARTHUR AND NUCOAL 
    
CHAPTER 5: REGIONS OF THE REPUBLIC 
  5.1 SOUTHERN REPUBLIC REGIONAL DEVELOPMENT 
  5.2 ANKARA 
  5.3 AQUITAINE
  5.4 ASHANTI
  5.5 BETHANY
  5.6 INNSMOUTH 
  5.7 MARABOU
  5.8 NEWTON 
  5.9 PORT OASIS
  5.10 RÉUNION 
  5.11 SARAGOSSA 
  5.12 SIWA OASIS
  5.13 TIMBUKTU 
  5.14 RURAL AREAS 
    5.14.1 GENERAL REGIONAL CHARACTER 
    5.14.2 TYPICAL REGIONAL COMMUNITIES
    5.14.3 PLACES OF NOTE 
    
CHAPTER 6: CULTURE AND SOCIETY 
  6.1 NATIONAL CHARACTER 
  6.2 CUSTOMS 
    6.2.1 FAMILY 
    6.2.2 RELIGION 
    6.2.3 PREJUDICE
    6.2.4 JUSTICE 
  6.3 LIFESTYLE 
    6.3.1 LANGUAGE 
    6.3.2 EDUCATION
    6.3.3 RESIDENCE
    6.3.4 RITES
    6.3.5 FOOD AND DRINK 
    6.3.6 CLOTHING
  6.4 ARTS AND ENTERTAINMENT
    6.4.1 ARCHITECTURE 
    6.4.2 SPORTS
    6.4.3 LITERATURE 
    6.4.4 MUSIC
    6.4.5 FINE ARTS AND THEATER 
  6.5 TECHNOLOGY 
    
CHAPTER 7: GAMEMASTER RESOURCES
  7.1 DESIGNING A REPUBLICAN CHARACTER
    7.1.1 CONCEPT, BACKGROUND AND SUBPLOTS
    7.1.2 ATTRIBUTES AND SKILLS
  7.2 EQUIPMENT 
    7.2.1 WEAPONS 
    7.2.2 SURVIVAL EQUIPMENT
    7.2.3 POLICE EQUIPMENT 
  7.3 REPUBLICAN CAMPAIGNS 
    7.3.1 HIDE AND SEEK 
    7.3.2 LAW AND ORDER 
    7.3.3 THE PEN IS MIGHTIER
    7.3.4 SHADOW BOXING
    7.3.5 AND THE CRADLE STILL ROCKS
    7.3.6 FOUNDING OUR OWN 
  7.4 STOCK NPCS AND PERSONALITIES 
    
CHAPTER 8: REPUBLICAN CREATURES