DP9-030

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Back Cover Blurb

“Tango Sierra Niner, you are clear all the way home.”

Home. Jayne Pawn smiled at the word, keeping her Eagle straight and steady toward the Norlight border. The johar grass a thousand meters below her was blooming, giving the Northern Plain a wild kaleidoscopic tinge. Rolling hills broke the flatness of the fields and Jayne could see how railways and interstates linked the various population centers. Her positioning radar indicated that she should begin her approach and she turned the high-performance fighter toward the landship carrier that was patrolling the border areas.

The steel and polymer behemoth was her home for now, but the lands to the north called to her heart. She remembered her youth in Kossuth, her pilgrimages to Sorrento and her family’s move to Valeria. It was only in Norlight territory that Jayne felt that she could relax, be free with her faith, and trust in her fellow man. She was a daughter of the Prophet and his peace was with her always.

Jayne remained oblivious to the gunfire far below.

The Northern Lights Confederacy brings Heavy Gear fans into the heart of the North. The largest league of the CNCS, the NLC is the driving force behind the policies of the great northern confederation. The home of the great Sorrento Revisionist Faith, the league is nevertheless a divided house. For every Norlight ready to follow the church wherever it might lead, another claims his own freedom. Truth and peace are increasingly neglected, replaced by fear and hatred.

The NLC Sourcebook gives Heavy Gear roleplayers and Gamemasters all the background they need to play in the confederacy. Information from across the league, from the religious center of Sorrento to the decadence of Sesshu, is covered in ample detail. The Sourcebook includes:

• A complete history of the NLC

• Details on Sorrento Revisionism and its role in North

• Full write-ups (including maps) on all 14 Norlight city-states

• Information on the Dorothean Order of warrior monks

• Details on the elite Quick Response Teams of the Kenema Police

• Sample campaign set-ups

• New character archetypes

Table of Contents

CHAPTER 1: INTRODUCTION
  1.1 THE LAND OF THE PROPHET 
    1.1.1 CONTENTS
	
CHAPTER 2: LEAGUE OVERVIEW
  2.1 GEOGRAPHY 
    2.1.1 PLAINS AND SAVANNAH 
    2.1.2 MOUNTAINS AND VALLEYS 
  2.2 HISTORY 
    2.2.1 THE BIRTH OF THE NLC 
    2.2.2 DAYS OF CONFLICT 
    2.2.3 NORTHERN CONSOLIDATION 
    2.2.4 ST. VINCENT’S WAR 
    2.2.5 TIMES OF CONFLICT 
    2.2.6 WAR OF THE ALLIANCE
    2.2.7 POST-WAR PERIOD 
  2.3 ECONOMICS
    2.3.1 NATURAL RESOURCES
    2.3.2 INDUSTRIAL PRODUCTION 
    2.3.3 TRADE 
	
CHAPTER 3: NORLIGHT POLITICS
  3.1 POLITICAL STRUCTURE
    3.1.1 THE PRESIDENCY AND CHAMBER OF VALERIA
    3.1.2 HOUSE OF CONGRESS 
    3.1.3 SPECIAL INTERESTS 
    3.1.4 PEOPLE OF NOTE 
  3.2 POLITICAL PARTIES 
    3.2.1 THE PEOPLE’S PARTY 
    3.2.2 THE TWIN PILLARS
    3.2.3 LIBERAL DEMOCRATIC PARTY 
  3.3 OTHER GROUPS OF INFLUENCE
    3.3.1 THE COUNCIL OF MAYORS
    3.3.2 ECONOMIC DEVELOPMENT COMMISSION 
    3.3.3 THE PROPHET’S SHIELD 
    3.3.4 THE KOLSON CARTEL 
    3.3.5 THE NORLIGHT NATIONAL POLICE 
	
CHAPTER 4: FOREIGN RELATIONS 
  4.1 THE NORTH
    4.1.1 THE UNITED MERCANTILE FEDERATION 
    4.1.2 THE WESTERN FRONTIER PROTECTORATE 
  4.2 THE SOUTH
    4.2.1 THE SOUTHERN REPUBLIC 
    4.2.2 THE MEKONG DOMINION
    4.2.3 THE HUMANIST ALLIANCE 
    4.2.4 THE EASTERN SUN EMIRATES 
  4.3 THE BADLANDS 
    4.3.1 PEACE RIVER 
    4.3.2 PORT ARTHUR AND NUCOAL 
    4.3.3 MASSADA 
	
CHAPTER 5: REGIONS OF THE NLC 
  5.1 NORLIGHT REGIONAL DEVELOPMENT
  5.2 EXETER 
  5.3 FRANKLIN HARBOR 
  5.4 INNSBRUCK 
  5.5 KENEMA 
  5.6 KOSSUTH 
  5.7 LIVINGSTONE 
  5.8 PETROPOLIS
  5.9 SESSHU
  5.10 SKADI
  5.11 SMOLENSK 
  5.12 SORRENTO 
  5.13 VALERIA-PORT AURORA
  5.14 YELE 
  5.15 ZAGAZIG
  5.16 RURAL AREAS 
    5.16.1 LAKE CLEARWATER 
    5.16.2NORTHERN PLAINS FRONTIER
	
CHAPTER 6: CULTURE AND SOCIETY
  6.1 NATIONAL CHARACTER 
  6.2 RELIGION 
    6.2.1 SORRENTO REVISIONISM 
    6.2.2 CLEARWATER JERUSALEMISM 
  6.3 CUSTOMS
    6.3.1 FAMILY 
    6.3.2 PREJUDICE 
    6.3.3 JUSTICE 
  6.4 LIFESTYLE
    6.4.1 LANGUAGE 
    6.4.2 EDUCATION 
    6.4.3 RESIDENCE 
    6.4.4 RITES 
    6.4.5 FOOD AND DRINK 
  6.5 ARTS AND ENTERTAINMENT 
    6.5.1 THE MEDIA
    6.5.2 MUSIC 
    6.5.3 SPORT 
  6.6 TECHNOLOGY 
  
CHAPTER 7: GAMEMASTER RESOURCES 
  7.1 DESIGNING A NORLIGHT CHARACTER
    7.1.1 CONCEPT, BACKGROUND AND SUBPLOTS 
    7.1.2 ATTRIBUTES AND SKILLS 
  7.2 EQUIPMENT 
    7.2.1 WEAPONS 
    7.2.2 QUICK RESPONSE TEAM EQUIPMENT 
    7.2.3 RELIGIOUS PARAPHERNALIA
  7.3 NORLIGHT CAMPAIGNS 
    7.3.1 MEET THE PRESS
    7.3.2 MONKS OF WAR 
    7.3.3 NORLIGHT UNDERCOVER 
    7.3.4 SPY AND COUNTERSPY
    7.3.5 THE EYES OF FAITH 
    7.3.6 THE WILD SIDE 
  7.4 STOCK NPCS AND PERSONALITIES
    
    CHAPTER 8: NORLIGHT CREATURES