DP9-026

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Back Cover Blurb

“All right, rebels, you asked for it!”

The huge armoplast and durasheet fist of the Cobra MP smashed through the concrete wall with explosive force. Clouds of gray dust flew in the closed quarters of the barracks as rebel MILICIAmen scampered to find cover. The hulking military police model, its massive Piston Punch already retracting, backed up a few paces to make room for an Iguana MP, which stepped into the chamber. The smaller Gear’s Riotmaster frag cannon made an ominous noise as a round of deadly flechette ammunition entered the chamber.

“Surrender is no longer an option, rebel scum.”

The Vehicle Compendium series showcase the most common pieces of vehicular equipment used by the armed forces of Terra Nova in the 62nd century. This second volume contains the Gears and striders originally found in Field Guides S1 and S2, along with all the weapons, perks and flaws found in these two books, and a wealth of new material.

This Compendium provides descriptions, service records, blueprints and game statistics for fourteen of the most commonly used southern Heavy Gear classes, along with seventy vehicles based on these basic chassis. Three strider classes and seven variants provide additional fire support. The future is also covered with in-depth examinations of five Gear and strider development projects currently under study. Fifteen vehicular weapons are also detailed, as well as sixteen Perks and Flaws. The Southern Vehicle Compendium contains much more vehicle-related information, such as:

• The complete development history of the South’s first Heavy Gear, the Jäger;

• The history, organization and area of expertise of six Gear-related corporations;

• A listing of tactical missions and theaters of operation, along with their use in the tactical game;

• A guide to the Vehicle Recognition codes;

• An examination of the most commonly used camouflage patterns;

• A complete description and floor plan for a typical MILICIA advanced firebase;

• And multiple game aids such as blank vehicle sheet, comparative vehicle charts and a complete listing of current Heavy Gear weaponry.

Table of Contents

CHAPTER 1: INTRODUCTION 
  1.0 LAST STAND 
  1.1 INTRODUCTION 
    1.1.1 CHASSIS AND VARIANTS 
    1.1.2 DEFINITIONS
    1.1.3 TACTICAL USE ICONS 
    1.1.4 TERRAIN ICONS 
    1.1.5 AVAILABILITY
	
CHAPTER 2: JÄGER DEVELOPMENT 
  2.0 PALACE RAID 
  2.1 BACKGROUND
  2.2 OPERATION PROMETHEUS 
    2.2.1 CHARITY
    2.2.2 MIDNIGHT RAID 
  2.3 GEAR DEVELOPMENT 
    2.3.1 TECHNICAL OVERVIEW 
    2.3.2 AEV-1 CHEVALIER 
    2.3.3 AEV-2 SNAKE 
    2.3.4 THE FIRST JÄGER 
  2.4 LATER DEVELOPMENT 
    2.4.1 FIRST GENERATION JÄGER VARIANTS 
    2.4.2 THE SERPENT SERIES 
    2.4.3 JÄGER ALPHA 
    2.4.4 LATER JÄGER VARIANTS 
	
CHAPTER 3: VEHICLE AND WEAPONS MANUFACTURERS 
  3.0 IN DEBT 
  3.1 OVERVIEW
    3.1.1 MANDEERS HEAVY INDUSTRIES 
    3.1.2 NEMMELWORTH’S GEAR AND MERCHANDISE 
    3.1.3 OBELISK ELECTRONICS 
    3.1.4 SKAVARA HEAVY INDUSTRIES 
    3.1.5 TERRITORIAL ARMS
    3.1.6 TERRITORIAL ARMS SKUNK WORKS 
	
CHAPTER 4: SOUTHERN COMBAT VEHICLES
  4.0 MACHINES IN THE MIST
  4.1 OVERVIEW
    4.1.1 CURRENT TRENDS 
    4.1.2 FUTURE DEVELOPMENTS
  4.2 BLACK MAMBA 
    4.2.1 BARBED FANG BLACK MAMBA 
    4.2.2 BLACK MAMBA MP 
    4.2.3 BLAZING MAMBA
    4.2.4 BRAWLER BLACK MAMBA
    4.2.5 DEFENDER BLACK MAMBA 
    4.2.6 LONG FANG BLACK MAMBA 
    4.2.7 RAZOR FANG BLACK MAMBA 
    4.2.8 SNAKEYE BLACK MAMBA 
    4.2.9 SPITTING MAMBA 
  4.3 IGUANA
    4.3.1 BLACK BOX IGUANA
    4.3.2 BLITZ IGUANA 
    4.3.3 CHATTERBOX
    4.3.4 IGUANA COMMANDO
    4.3.5 IGUANA MP 
    4.3.6 IGUANA PARATROOPER 
    4.3.7 IGUANA PARATROOPER GUNNER 
    4.3.8 LIDDED IGUANA 
    4.3.9 LOUDMOUTH
    4.3.10 RACER IGUANA 
    4.3.11 RAPIER IGUANA 
    4.3.12 SORTIE IGUANA
    4.3.13 URBAN RESCUE IGUANA
  4.4 CHAMELEON
    4.4.1 HUNTING CHAMELEON
  4.5 JÄGER 
    4.5.1 ARMORED JÄGER 
    4.5.2 BLITZ JÄGER 
    4.5.3 DARTJÄGER 
    4.5.4 DESERT JÄGER 
    4.5.5 FLAMMJÄGER 
    4.5.6 FLAMMJÄGER BUNKER BUSTER 
    4.5.7 HEAVY SHOOTER JÄGER
    4.5.8 JÄGER COMMAND 
    4.5.9 JÄGER COMMAND HERO 
    4.5.10 JÄGER COMMANDO
    4.5.11 JÄGER FORCE RECON
    4.5.12 JÄGER GRENADIER
    4.5.13 JÄGER BLACKSMITH
    4.5.14 JÄGER OBSERVER
    4.5.15 JÄGER PARATROOPER 
    4.5.16 JÄGER RECON
    4.5.17 JÄGER RED EYE 
    4.5.18 LONG BOW BLITZ 
    4.5.19 LONG BOW JÄGER 
    4.5.20 LONG BOW PARATROOPER 
    4.5.21 SPARK JÄGER
    4.5.22 STONE MASON
    4.5.23 STONE MASON LOGGER 
    4.5.24 STONE MASON RESCUE 
    4.5.25 SWAMP JÄGER 
  4.6 SPITTING COBRA
    4.6.1 AIR SUPPORT COBRA 
    4.6.2 ARTILLERY COBRA 
    4.6.3 COBRA MP 
    4.6.4 ENGINEERING COBRA 
    4.6.5 FLAMMCOBRA 
    4.6.6 RAZOR FANG COBRA 
    4.6.7 SLASHING COBRA 
    4.6.8 STRIKING COBRA 
    4.6.9 SUPPORT COBRA 
  4.7 KING COBRA
    4.7.1 HOODED COBRA 
  4.8 ANOLIS
    4.8.1 ANOLIS REFIT 
  4.9 BASILISK
    4.9.1 ELINT SILVERSCALE
    4.9.2 JAMMER SILVERSCALE
    4.9.3 NASH BASILISK
    4.9.4 SAPPER BASILISK 
    4.9.5 SILVERSCALE 
  4.10 BLACK ADDER 
    4.10.1 LONG FANG BLACK ADDER
  4.11 DESERT VIPER
    4.11.1 PIT VIPER 
  4.12 WATER VIPER 
    4.12.1 WATER VIPER SILENT RUNNING
  4.13 PYTHON 
    4.13.1 BADLANDS PYTHON 
  4.14 RATTLESNAKE
    4.14.1 SWAMP SNAKE 
  4.15 SIDEWINDER 
    4.15.1 COMMAND SIDEWINDER
  4.16 NAGA 
    4.16.1 COMMAND NAGA 
    4.16.2 LONG FANG NAGA
    4.16.3 SEA NAGA 
    4.16.4 SNIPER NAGA 
    4.16.5 TUSKED NAGA
  4.17 FIRE DRAGON 
    4.17.1 WATER DRAGON 
  4.18 SAGITTARIUS 
    4.18.1 VENOMOUS SAGITTARIUS 
	
CHAPTER 5: RESEARCH AND DEVELOPMENT MODELS 
  5.0 MISSING IN ACTION
  5.1  OVERVIEW
  5.2 BRAHMIN COBRA 
    5.2.1 BRAHMIN COBRA PROTOTYPE 
  5.3 ROCK MAMBA
    5.3.1 GOLD MAMBA 
  5.4 GILA
    5.4.1 RAPIER GILA
  5.5 LONGWALK JÄGER
    5.5.1 LONGWALK JÄGER PROTOTYPE 
  5.6 SPITTING NAGA 
    5.6.1 HISSING NAGA 
	
CHAPTER 6: TECHNICIAN’S CORNER
  6.0 THIRTY SOUS 
  6.1 NEW WEAPON SYSTEMS 
    6.1.1 CANNONS 
    6.1.2 FLAMERS 
    6.1.3 PANZERFAUSTS 
    6.1.4 RIFLES
    6.1.5 ROCKETS AND MISSILES
    6.1.6 ADDITIONAL WEAPONS 
  6.2 NEW PERKS 
  6.3  NEW FLAWS 
  6.4 WEAPON CHARACTERISTICS
  6.5 AMMUNITION TYPES
  6.6 WEAPONS TABLES 
	
CHAPTER 7: GAMEMASTER’S RESOURCES
  7.0 TAKE TWO 
  7.1 STANDARDIZED VEHICLE CODES (TN 1914- TN 1933)
    7.1.1 SOUTHERN CODES
    7.1.2 OLD PRODUCTION ID CODES 
  7.2 COLOR SCHEMES
    7.2.1 BASE COLORS
    7.2.2 ENVIRONMENTS 
    7.2.3 THE EFFECT OF CAMOUFLAGE
  7.3 INSIGNIA AND MARKING PLACEMENT
  7.4 MILICIA FIREBASE 
    7.4.1 GENERAL APPEARANCE 
    7.4.2 TOOLS AND EQUIPMENT 
    7.4.3 CONTENTS AND CAPABILITIES 
  7.5 FIREBASE 
	
CHAPTER 8: TABLES AND GAME AIDS
  8.1 COMPARATIVE VEHICLE CHART 
  8.2 SOUTHERN GEAR GENEALOGY 
  8.3 VEHICLE RECOGNITION CHART