DP9-018

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Back Cover Blurb

Jade struggled with her Jäger’s controls as she slid down a large slope. Sand billowed around her as autocannon fire ripped into the fine silicate. Darting through smaller dunes, she watched in horror as Bart’s Elan took a direct hit from a Northern rocket. The buggy exploded in an orange ball of death. She was next.

Spinning on the Gear’s foot-mounted wheels, she emptied her pack-gun into the Jaguar coming over the crest. Thick smoke started pumping out of the attacker’s side and Jade allowed herself a grim smile. It faded as two Hunters appeared to cover their wounded commander. Tracer shells zipped past her viewscreen and she slammed her Gear into a zigzagging run. It wasn’t enough.

A high-caliber shell cracked her Jäger’s V-engine housing just before Jade got behind cover. Fuel oil poured onto the sand and all her gages slammed into the red, but the dry well was right where she remembered. She pulled the manual release, grabbed her canteen and rifle, slipped out of her Gear and jumped into the fissure in less than a minute. From there, she could make it out of the battle unseen.

They may have won the first encounter, but the Northern Guard hadn’t heard the last of the Desert Wolves.

This Badlands sourcebook provides a wealth of information on the inhabitants of the great desert. A perfect complement to the Terra Nova sourcebook, it focuses on people and events, including most of the principal actors in the desert setting, and emphasizes how their relationships are changing with the move to war. Some highlights of this book include:

• PAXTON ARMS

• NEW SETTLEMENTS

• ROVER GANGS

• THE NORTHERN AND SOUTHERN FORCES

• THE REVISIONIST CHURCH

• THE SEMI-LEGENDARY SAND RIDERS.

Table of Contents

CHAPTER 1: INTRODUCTION     
  1.0 INTRODUCTION     
  1.1 SOURCEBOOK OVERVIEW    
     
CHAPTER 2: BADLANDS OVERVIEW    
  2.0 BADLANDS OVERVIEW     
  2.1 PHYSICAL GEOGRAPHY     
    2.1.1 THE BADLANDS DESERTS    
    2.1.2 THE SAVANNAHS     
    2.1.3 THE MOUNTAIN RANGES     
  2.2 BADLANDS HISTORY    
    2.2.1 EARLY DEVELOPMENT     
    2.2.2 EMERGING CITY-STATES    
    2.2.3 POLAR CONFLICT    
    2.2.4 THE WAR OF THE ALLIANCE    
  2.3 DESERT LIFE     
    2.3.1 HOMESTEADS    
    2.3.2 TOWNS AND VILLAGES     
    2.3.3 OASIS TOWERS     
    2.3.4 BADLANDS CITIES     
    2.3.5 CARAVANS    
    2.3.6 DESERT TRIBES    
  2.4 BADLANDS  ECONOMICS     
    2.4.1 POLAR TRADE     
    2.4.2 EQUATORIAL TRADE    
  2.5 TYPICAL BADLANDS CHARACTERS     
    
CHAPTER 3: BADLANDS COMMUNITIES    
  3.0 BADLANDS COMMUNITIES     
  3.1 PAXTON ARMS     
    3.1.1 BACKGROUND    
    3.1.2 PEACE RIVER     
    3.1.3 CORPORATE SOCIETY     
    3.1.4 CORPORATE POLICY    
    3.1.5 UNIT OF NOTE — THE PALADINS    
  3.2 EARTH SETTLEMENTS    
    3.2.1 PORT ARTHUR     
    3.2.2 JAN MAYEN     
  3.3 THE NEW COALITION     
    3.3.1 HISTORY     
    3.3.2 ORGANIZATION     
    3.3.3 PRINCE GABLE     
    3.3.4 LANCE POINT     
    3.3.5 FORT NEIL     
    3.3.6 TEMPLE HEIGHTS     
    
CHAPTER 4: POLAR FORCES    
  4.0 POLAR FORCES     
  4.1 THE CONFEDERATED NORTHERN CITY-STATES    
    4.1.1 THE CNCS DESERT TRADE COMMISSION     
    4.1.2 THE NORTHERN GUAR     
    4.1.3 THE NORTHERN GUARD INTELLIGENCE SERVICE     
    4.1.4 OTHER NORTHERN FACTORS     
    4.1.5 UNIT OF NOT E— BLUE ANGELS     
  4.2 ALLIED SOUTHERN TERRITOIES     
    4.2.1 THE SOUTHERN DIPLOMATIC MISSION     
    4.2.2 SOUTHEN MILICIA    
    4.2.3 ALLIED SOUTHERN INTELLIGENCE     
    4.2.4 OTHER SOUTHERN ACTORS     
    4.2.5 UNIT OF NOTE  — RAPIERS     
  4.3 MILITARY DUELING     
    4.3.1 OVERVIEW     
    4.3.2 PROMINENT DUELISTS     
    
CHAPTER 5: LIFE ON THE FRINGE     
  5.0 LIFE ON THE FRINGE    
  5.1 ROVER GANGS     
    5.1.1 OVERVIEW     
    5.1.2 THE DESERT WOLVES     
    5.1.3 GARRICK’S GOLDEN     
    5.1.4 THE BADLANDS REVOLUTIONARY FORCE     
  5.2 WOUNDED KNEE SMUGGLERS     
    5.2.1 HISTORY     
    5.2.2 THE CARTELS    
  5.3 GAMBLING IN WESTPHALIA     
    5.3.1 HISTORY     
    5.3.2 SOCIETY     
  5.4 THE KHAYR AD-DIN DUELING CIRCUIT    
    5.4.1 OVERVIEW     
    5.4.2 THE BEST OF THE BEST    
    
CHAPTER 6: THE SOUL OF THE DESERT    
  6.0 THE SOUL OF THE DESERT     
  6.1 MASSADA AND THE REVISIONIST CHURCH     
    6.1.1 TENETS OF THE FAITH     
    6.1.2 STRUCTURE OF THE CHURTH    
    6.1.3 MASSADA     
  6.2 THE BLUE CRESCENT    
    6.2.1 THE CITY OF MARIGOLD     
    6.2.2 THE GREAT COMMUNE    
    6.2.3 THE MARIGOLD NETWORK    
  6.3 SAND RIDERS     
    6.3.1 OVERVIEW     
    6.3.2 SAND RIDER SOCIETY     
    6.3.3 THE GREAT WHITE DESERT   
      
CHAPTER 7: ADVENTURING IN THE BADLANDS     
  7.0 ADVENTURING IN THE BADLANDS     
  7.1 ROLEPLAYING IN THE BADLANDS     
    7.1.1 OVERVIEW     
    7.1.2 THEMES     
  7.2 ADVENTURE SEEDS     
    7.2.1 CALL FOR HELP     
    7.2.2 COUNTDOWN TO ARMAGEDDON     
    7.2.3 CRESCENT OF BLOOD    
    7.2.4 DIPLOMATIC DISAPPEARANCE     
    7.2.5 HONOR-BOUND     
    7.2.6 JUDAS GAME     
    7.2.7 RIOTS AND RETRIBUTIONS    
    7.2.8 ROVER’S GAMBIT    
    7.2.9 STORMFRONT     
    7.2.10 THE ULTIMATE GAME     
    7.2.11 THE ENEMY OF MY ENEMY     
  7.3 STOCK NON-PLAYER CHARACTERS   
      
CHAPTER 8: CREATURES OF THE BADLANDS     
  8.0 BADLANDS CREATURES     
    
CHAPTER 9: FIELD GUIDE     
  9.0 FIELD GUIDE     
  9.1 ADDITIONAL TACTICAL RULES     
    9.1.1 SAND RIDER INFANTRY UNITS