DP9-008

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Back Cover Blurb

“BASE, THIS IS COMMANDER ENRIKE — CODE RED! REQUIRE AIR SUPPORT!”

Enrike switched off his radio and quickly maneuvered his Headhunter Gear away from his present location, zig-zagging through the rocky terrain in search of better cover. Undoubtedly, his transmission had given away his position and enemy artillery was about to swamp the area with suppression fire. His odds were bad.

The terrain was flat enough but rough, making it difficult for his SMS to perform at peak efficiency. He reached for the side control panels and punched a few buttons, switching his Gear to walker mode, top speed. Despite the gimballed suspension of the cockpit and the Gear’s efforts to compensate for the uneven terrain, he felt himself uncomfortably rocked back and forth. A quick check on his sensors confirmed his fear — spotted. Six blips appeared on his tail and were closing in on him. He was alone, his team destroyed, with nowhere to hide.

More blips appeared on his sensors, this time ahead of him, closing in fast. His heart skipped a beat, then he realized the IFF signal was friendly. Air support. He slowed down his Gear, spun it around and kept it jogging backwards, his autocannon ready. Whatever survived the strike he could handle for sure — if anything did…

What would be an aircraft pilot without his aircraft? The Tactical Support: Aircraft & Aerial Warfare manual, the first book in the Tactical Support series, covers everything not in- cluded in the rulebook, from air war tactical rules (movement, special maneuvers, altitude) to dogfighting (one-on-one aircraft combat). It also includes all the necessary aircraft design and maintenance rules, new weapons, new perks and flaws as well as twenty sample designs from the North, the South and the Badlands. Lastly, the book includes stock NPCs that can be used to populate air bases.

Table of Contents

CHAPTER 1: INTRODUCTION 
  1.0 DARK ANGEL 
  1.1 AIRCRAFT IN THE 62ND CENTURY 
    1.1.1 CONTENTS 
    
CHAPTER 2: AIR WAR TACTICAL RULES
  2.0 AIR WAR TACTICAL RULES 
  2.1 CHANGE OF SCALE 
  2.2 MOVEMENT AND AIR EFFECTS 
    2.2.1 ALTITUDE 
    2.2.2 STALLING 
    2.2.3 GLIDING
    2.2.4 DIVING
    2.2.5 FALLING 
    2.2.6 TURNING 
    2.2.7 STACKING 
  2.3 LOSS OF CONTROL 
  2.4 AERIAL ATTACKS 
    2.4.1 MODIFIERS: RANGE 
    2.4.2 PHYSICAL ATTACKS: RAMMING
    2.4.3 WEAPON FIRE
    2.4.4 BOMBING 
    
CHAPTER 3: DOGFIGHTING RULES
  3.0 DOGFIGHTING RULES 
  3.1 CHANGE OF SCALE 
  3.2 COMBAT ROUND 
    3.2.1 INITIATIVE 
  3.3 NUMBER OF ACTIONS
  3.4 MOVEMENT AND AIR EFFECTS 
    3.4.1 STALLING 
    3.4.2 DIVING
    3.4.3 FALLING 
    3.4.4 TURNING 
    3.4.5 STACKING 
  3.5 AERIAL ATTACKS 
    3.5.1 PHYSICAL ATTACKS: RAMMING
    3.5.2 POP-UP ATTACKS
    3.5.3 BOMBING 
    
CHAPTER 4: OPTIONAL RULES
  4.0 OPTIONAL RULES 
  4.1 WEATHER 
    4.1.1 WIND 
    4.1.2 CLOUDS
    4.1.3 RAIN 
    4.1.4 SANDSTORMS 
  4.2 AIRDROPPING 
    4.2.1 PARATROOPERS 
    4.2.2 CARGO
  4.3 AIRLIFTING 
    4.3.1 VTOL CARGO CAPACITY
     
CHAPTER 5: AIRCRAFT CONSTRUCTION RULES 
  5.0 AIRCRAFT CONSTRUCTION RULES 
  5.1 CONSTRUCTION RULES ADDENDUM 
    5.1.1 STEP TWO: MOVEMENT SYSTEM — FLIGHT
    5.1.2 STEP THREE: SELECT MANEUVERABILITY 
    5.1.3 STEP FOUR: SELECT RATING
    5.1.4 STEP FIVE: SELECT WEAPONS 
    5.1.5 STEP SIX AND EIGHT: SELECT SENSORS AND COMMUNICATIONS 
    5.1.6 STEP NINE: SELECT DEPLOYMENT RANGE
    5.1.7 STEP TEN: SELECT PERKS AND FLAWS
    5.1.8 STEP ELEVEN: CALCULATE THREAT VALUE 
    5.1.9 STEP FOURTEEN: SELECT PRODUCTION TYPE AND LEMON ROLLS 
  5.2 NEW WEAPONS
    5.2.1 CANNONS
    5.2.2 ROCKETS AND MISSILES 
    5.2.3 BOMB RACKS 
  5.3 NEW PERKS 
  5.4 NEW FLAWS
    
CHAPTER 6: FIELD GUIDE 
  6.0 FIELD GUIDE 
  6.1 NORTHERN AIRCRAFT 
  6.2 SOUTHERN AIRCRAFT 
  6.3 BADLANDS AIRCRAFT 
    
CHAPTER 7: GAMEMASTER RESOURCES
  7.0 KNIGHTS OF THE AIR 
  7.1 ADVENTURE SEEDS 
    7.1.1 A DAY AT THE CIRCUS
    7.1.2 FLIGHT 714 FOR SARAGOSSA 
    7.1.3 LOST AND FOUND 
    7.1.4 RAIN OF FIRE 
    7.1.5 STORM RIDER 
    7.1.6 THE BEST OF THE BEST
    7.1.7 THE LONG DROP 
    7.1.8 YOUR MISSION, IF YOU CHOOSE TO ACCEPT IT
  7.2 STOCK NON-PLAYER CHARACTERS 
    
CHAPTER 8: NEW EQUIPMENT
  8.0 NEW EQUIPMENT 
  8.1 AIRCRAFT RELATED EQUIPMENT 
    8.1.1 PERSONAL EQUIPMENT 
    8.1.2 HEAVY EQUIPMENT 
    
CHAPTER 9: ARMY LISTS
  9.0 FIRE IN THE SKY 
  9.1 AIR BRIGADE ORGANIZATION
  9.2 26TH NORTHERN GUARD AIR CAVALRY 
  9.3 5TH MILICIA AIR WING 
  9.4 1ST PAXTON AIR SERVICE GROUP 
    
REFERENCES
  REFERENCE TABLES
  INDEX 
  ERRATA