DP9-002

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Back Cover Blurb

Desert tempests one hundred times more powerful than a hurricane…

Steaming tropical jungles teeming with reptilian predators…

Verdant agricultural valleys nestled among snow-capped mountains…

Sprawling metropolises alive with the heartbeat of humanity…

…are all common sights in the 62nd century.

Welcome to Terra Nova, the savage, sun-scorched world that humanity’s hardiest pioneers call home.

The Terra Nova Sourcebook provides players and Gamemaster alike with a plethora of information about the focal planet in the Heavy Gear science fiction game universe. Eve- rything from politics to pop culture is discussed in this definitive sourcebook on Terranovan geography, history and culture. Also included are descriptions of over 75 of the planet’s largest city-states. This guide is a vital resource to Heavy Gear roleplayers and wargamers alike.

Within these covers you will find:

• A complete history of the Heavy Gear universe, from Mankind’s early steps in space to the terrible War of the Alliance;

• An extensive examination of Terra Nova’s characteristics, from its geology and hydrography to each region’s peculiar flora and fauna;

• A listing of all major city-states, with location, population, political system and special characteristics described in depth;

• Dozens of important personalities for the players to meet and interact with, with full game statistics provided;

• An in-depth examination of the cultures, habits and lifestyles found throughout Terra Nova’s various societies;

• A listing of the planets colonized by Mankind up to the 62nd Century;

• Complete rules for creating and introducing animals in your campaign.

A brand new world lies waiting for you to discover its many secrets. Dare you tread the wastelands of Terra Nova?

Table of Contents

CHAPTER 1: INTRODUCTION 
  1.0 WELCOME TO TERRA NOVA

CHAPTER 2: HISTORY
  2.0 THE RIVER OF TIME
  2.1 TIMELINE 
  2.2 THE EVOLUTION OF EARTH 
  2.3 THE INFORMATION AGE (1950-2217)
  2.4 THE SPACE AGE (2218-2421)
    2.4.1 UPHEAVAL AND STRIFE
  2.5 THE ICE AGE (2422-4475) 
    2.5.1 THE EMIGRATION WARS 
    2.5.2 SPACE COLONIES 
    2.5.3 TEMPORARY SOLUTIONS 
    2.5.4 GREATER SAMARKAND
    2.5.5 THE ARGO PROJECT 
    2.5.6 SOCIAL CHANGE 
    2.5.7 THE PRIME KNIGHTS 
    2.5.8 THE TANNHAUSER THEORY 
  2.6 THE SECOND RENAISSANCE (4476-4587) 
    2.6.1 RETURN TO SPACE
  2.7 THE INTERSTELLAR AGE (4588-5103)
    2.7.1 THE EXPLORATION YEARS 
  2.8 COLONIZATION (5104-5237) 
  2.9 CAPRICE, THE GATE WORLD (5238-5372)
  2.10 THE OUTER COLONIES (5373-5798)
  2.11 THE COLONIAL WARS (5798-5846)
  2.12 THE AGE OF ISOLATION (TN 1455-1913) 
    2.12.1 THE RISE OF THE CITY-STATES 
    2.12.2 ST-VINCENT WAR 
  2.13 THE EARTH INVASION: CAPRICE (6115-6118) 
  2.14 THE EARTH INVASION: TERRA NOVA (TN 1913-1917) 
  2.15 NOW (TN1933/6132 A.D.)

CHAPTER 3: TERRA NOVA 
  3.0 THE NEW FRONTIER 
  3.1 ASTRONOMICAL SITUATION 
  3.2 GEOLOGY 
  3.3 HYDROGRAPHY 
  3.4 TIME KEEPING
    3.4.1 AGE ON TERRA NOVA 

CHAPTER 4: NORTHERN LEAGUES
  4.0 THE TRUE NORTH, STRONG AND FREE 
  4.1 CLIMATE AND GEOGRAPHY
  4.2 FLORA
  4.3 FAUNA 
  4.4 ECONOMY 
  4.5 DEMOGRAPHICS
  4.6 CONFEDERATED NORTHERN CITY-STATES 
    4.6.1 NORTHERN LIGHTS CONFEDERACY 
    4.6.2 UNITED MERCANTILE FEDERATION
    4.6.3 WESTERN FRONTIER PROTECTORATE 
    4.6.4 CNCS BORDER TERRITORIES 
  4.7 NON-PLAYER CHARACTERS 

CHAPTER 5: SOUTHERN LEAGUES
  5.0 LAND OF THE SNAKES 
  5.1 CLIMATE AND GEOGRAPHY
  5.2 FLORA
  5.3 FAUNA 
  5.4 ECONOMY 
  5.5 DEMOGRAPHICS
  5.6 ALLIED SOUTHERN TERRITORIES 
    5.6.1 SOUTHERN REPUBLIC 
    5.6.2 MEKONG DOMINION
    5.6.3 EASTERN SUN EMIRATES 
    5.6.4 HUMANIST ALLIANCE 
    5.6.5 AFFILIATED CITY-STATES 
  5.7 NON-PLAYER CHARACTERS 

CHAPTER 6: BADLANDS
  6.0 NO MAN’S LAND 
  6.1 CLIMATE AND GEOGRAPHY
  6.2 FLORA
  6.3 FAUNA 
  6.4 DEMOGRAPHICS 
  6.5 INDEPENDENT CITY-STATES 
  6.6 NON-PLAYER CHARACTERS 

CHAPTER 7: HUMAN WORLDS
  7.0 A LONG WAY FROM HOME 

CHAPTER 8: SOCIETY 
  8.0 CULTURES AND PROFILES
  8.1 NATIONAL CHARACTER 
    8.1.1 NORTHERN LIGHTS CONFEDERACY 
    8.1.2 UNITED MERCANTILE FEDERATION 
    8.1.3 WESTERN FRONTIER PROTECTORATE 
    8.1.4 SOUTHERN REPUBLIC 
    8.1.5 MEKONG DOMINION
    8.1.6 EASTERN SUN EMIRATES 
    8.1.7 HUMANIST ALLIANCE 
    8.1.8 PORT ARTHUR 
  8.2 CUSTOMS 
    8.2.1 FAMILY 
    8.2.2 RELIGION
    8.2.3 PREJUDICE 
    8.2.4 JUSTICE 
    8.2.5 HONOR 
    8.2.6 HOLIDAYS
  8.3 LIFESTYLE 
    8.3.1 LANGUAGE
    8.3.2 EDUCATION
    8.3.3 RESIDENCE
    8.3.4 RITES
    8.3.5 MONEY AND CREDIT
    8.3.6 TRAVEL 
    8.3.7 COMMUNICATIONS 
    8.3.8 CLOTHING 
    8.3.9 FOOD AND DRINK
    8.3.10 MEDICINE 
  8.4 ARTS AND ENTERTAINMENT
    8.4.1 SPORTS 
    8.4.2 VIDEO AND TRIDEO 
    8.4.3 LITERATURE
    8.4.4 MUSIC 
    8.4.5 FINE ARTS 
    8.4.6 ARCHITECTURE

CHAPTER 9: CREATURES
  9.0 THE GENESIS OF LIFE
  9.1 THE CREATURE RECORD SHEET 
    9.1.1 ATTRIBUTES
    9.1.2 SECONDARY TRAITS 
    9.1.2 SECONDARY TRAITS 
    9.1.3 SKILLS
    9.1.4 NATURAL WEAPONS AND ARMOR 
    9.1.5 MOVEMENT RATINGS
    9.1.6 SWARMS